A R T

 &

   T E C H N O L O G Y  

 

The Photography Experience

 

 

Student Projects

 

The Photography Experience - Leaders Manual

My Gallery

Global Youth Forum -  Student Manual

Digital Versus Traditional Photography

Photographic Database

  How to Process Film - Student Manual

The Darkroom - Hyperstudio Presentation

 

 

Computer technologies are  becoming increasingly more essential  in education, mutually as an instrument of educational delivery and  as a learning activity for students. Given this expanding role of new  technologies in the curriculum, art educators are encouraged to  introduce new curricula and pedagogy which creatively uses and integrates interactive computer hardware and software into the areas of making, creating and presenting, past and present  contexts, aesthetics and criticism. The development of 'The Photography Experience'  arises from one immediate  question: “How can traditional art education practices, techniques and media integrate with the new technologies?"

 

 

The impact of technologies in the art classroom must assist teachers in the development of strategies and goals that establish an active learning environment and that address the needs of the students.  The included student projects aim to meet the learning needs of students and art based curricular goals by:  

  • Motivating student interest in and enjoyment of art learning through computer and multimedia technologies

  • Encouraging students to explore, experiment, discover and exploit the essentials of media, techniques and processes

  • Allowing students to personalise and use their discoveries to make their work meaningful

  • Giving students alternative and appropriate formats for learning and presenting their information and ideas

  • Engaging students in individual and collaborative research

  • Supporting students and encouraging them to express their ideas confidently through making and appraising artworks

 

 

Target Audience 

Grade Level - 12

Subject - Art

Elective - Photographic Art

 

 

  A R T  T E C H N O L O G Y 

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