Houses

 
This activity, using KidPix as a learning and thinking tool, has been aligned with the SACSA frameworks and is intended to provide the learning described below.

BAND - Primary Years
 

LEARNING AREAS STRANDS OUTCOMES
The Arts Arts practice 2.1
Design and Technology Designing 2.2
ESSENTIAL LEARNINGS EVE: Key Competencies LIT., NUM. AND ICT
F. T, C,   KC2, KC5, KC6, KC7 ICT

KEY IDEAS

The Arts
Students explore representations of real and imagined experiences. They create, plan or shape new and/or existing arts works to express ideas,feelings and events related to personal, social and environmental futures in local and global communities.
Design and Technology
Students learn a range of specific design skills , which help them to design more effectively and develop their thinking and capacity to affect change.

STUDENT TASKS
Select the wacky brush and design a house using the brick, wood or other option.
Use the tile option for the roof or draw and paint your own design using the wacky pencil.
Add details such as windows, doors, a garage, or a chimney.
Add outside details to finish your picture and type in your name.

EXAMPLES OF STUDENT WORK (YEAR 3)

 
 by Katherine
 
 by Nadine
 
 © 2001 Jackie Miers
bobandco@health.on.net
February,  2002