Treasure Island

 
This activity, using KidPix as a learning and thinking tool, has been aligned with the SACSA frameworks and is intended to provide the learning described below.

BAND - Primary Years
 

LEARNING AREAS STRANDS OUTCOMES
Society and Environment Place, space and environment  2.5
Mathematics Spatial sense and geometric reasoning  2.14 
ESSENTIAL LEARNINGS EVE: Key Competencies LIT., NUM. AND ICT
T, C,   KC1, KC2, KC5, KC6,  KC7 ICT

KEY IDEAS
Society and Environment
Students use a range of resources and technologies to gather and present information. They develop mapping and graphing skills to represent observable features in the environment.
Mathematics
Students develop their capacity to think about and describe geometrical form, using a variety of spatial attributes, in more abstract and precise formulations.

STUDENT TASKS
Open the Treasure Island map template.Type in the coordinates of Deadman’s Swamp, Crocodile Lagoon, the shipwreck, Lighthouse Point, Skeleton Island and Flag Point.
Use stamps to show the forest, the graveyard, the mountains, a shark, and a mermaid.
Choose somewhere to hide your treasure and type in the coordinates.
Add any other details and colour your map with the paint can tool. 

EXAMPLES OF STUDENT WORK (YEAR 3)

by Anthony
by Nina
 
© 2002 Jackie Miers 
bobandco@health.on.net
February,  2002