| This
activity, using KidPix as a learning and thinking tool, has been aligned
with the SACSA frameworks and is intended to provide the learning described
below.
BAND - Primary
Years
| LEARNING
AREAS |
STRANDS |
OUTCOMES |
| Society
and Environment |
Place,
space and environment |
2.5 |
| Mathematics |
Spatial
sense and geometric reasoning |
2.14 |
| ESSENTIAL
LEARNINGS |
EVE:
Key Competencies |
LIT.,
NUM. AND ICT |
| T,
C, |
KC1,
KC2, KC5, KC6, KC7 |
ICT |
KEY IDEAS
Society and Environment
Students
use a range of resources and technologies to gather and present information.
They develop mapping and graphing skills to represent observable features
in the environment.
Mathematics
Students
develop their capacity to think about and describe geometrical form, using
a variety of spatial attributes, in more abstract and precise formulations.
STUDENT TASKS
Open
the Treasure Island map template.Type in the coordinates of Deadman’s Swamp,
Crocodile Lagoon, the shipwreck, Lighthouse Point, Skeleton Island and
Flag Point.
Use
stamps to show the forest, the graveyard, the mountains, a shark, and a
mermaid.
Choose
somewhere to hide your treasure and type in the coordinates.
Add
any other details and colour your map with the paint can tool.
EXAMPLES OF STUDENT
WORK (YEAR 3)
|