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AFFINE
Draw pictures and perform affine linear transformations and linear transformations by entering matrix elements.

ANGLE
Random angles on a 3x3 pinboard

AREALEFT, AREAMID, AREART, AREATRAP or AREASIMP
Estimate area below curve by left rectangle, mid rectangle, right rectangle, trapezoid and Simpson's method.

BINPROB
Binomial probability distribution - graph and table BINORM
Normal approximation to the binomial probability distribution BISECT
Real solutions of equation f(x)=0 by bisection method COEFF
Find a quadratic, cubic or quartic equation with given solutions. CUBEDIG
Investigate sequences of whole numbers where each number is the sum of the cubes of the digits of the previous number. DIRECT1, DIRECT2, DIRECT3
Addition and subtraction practice with positive and negative numbers.

DIRECT4
Multiplication practice with positive and negative numbers.

DIRECT5
Mixed addition/subtraction/multiplication practice with positive and negative numbers.

EGYPT
Egyptian fraction calculator.

EXP1
Calculate series for ex. EXP2

Calculate series for ex where x is a complex number.

FACTOR
Find the factors of a number.

GAUSS
Solve systems of linear equations by row operations on the augmented matrix. Create random problems. See step by step presentation of the Gauss-Jordan method.

GRAPHADD
Program plots two random cubic graphs and a third graph chosen from
Y1+Y2, Y1-Y2, Y2-Y1, 2Y1+Y2, 2Y1-Y2, ½(Y1+Y2).

GRAPHFN
Find the equation for the graph of a random quadratic, cubic, hyperbola, square root or absolute value function. LIKE1, LIKE2, LIKE3
Classroom introduction to addition and subtraction of like terms. LINE1, LINE2
Find the equation for the graph of a random linear function. LINE3
Shoot down targets by drawing as few straight line graphs as possible. NORMAL
Normal probability distribution NOTE
Oscillosope data for the note C played on a tin whistle.

ORBIT
Plot orbits of 0 for the recursive relation z->z2+c


POISNORM
Normal approximation to the Poisson probability distribution


POISSON
Poisson probability distribution - graph and table


QUADFORM
Solve a quadratic equation ax2 + bx + c = 0.


RELA, RELB, RELC or RELD
Investigate relations


SEQ
Enter a number. If even, then divide by 2. If odd, multiply by 3 and add 1.

SNOW
Draws random snowflakes.

STAR
Mark a number of points round a circle and draw a star (pass the ball game).


STICK
Translate and dilate the stick person.


SYMMETRY
Make designs with reflective symmetry (1, 2 or 4 lines) or rotational symmetry (order 2 or 4).


TRANSFRM
Draw a picture and transform it – translation, reflection, rotation, dilation, enlargement.


TRIANGLE
Solve any triangle including the ambiguous case (based on a program by Ben Axelrod).

TRIG
Find the equation for the graph of a random periodic function.


UNITCIR1
Trace the unit circle and see a table of cosine and sine values.


UNITCIR2
Investigate the relationship between the unit circle and the cosine and sine graphs.

VECTR, VECTP, VECTB
Draw  journeys by entering the vector for each part of the journey (R - rectangular form, P - polar form, B - bearing form). Activities include making journeys in the shape of a regular poygon.
 

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