Mathematics
Resources
TI-83 programs
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Download
programs
AFFINE
Draw pictures
and perform affine linear transformations and linear transformations by
entering matrix elements.
ANGLE
Random angles
on a 3x3 pinboard
AREALEFT,
AREAMID, AREART, AREATRAP or AREASIMP
Estimate area
below curve by left rectangle, mid rectangle, right rectangle, trapezoid
and Simpson's method.
-
Go to the Y= editor and enter equation
as Y1.
-
Draw graph with suitable WINDOW.
-
Run the program.
-
Enter lower limit A and upper limit
B.
-
Enter number of intervals N.
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Use GRAPH to see rectangles or trapezoids.
-
Read estimate of area from the home
screen.
BINPROB
Binomial probability
distribution - graph and table
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Enter the number of trials N and the
probability of success P.
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Use TRACE to read individual probabilities
from the graph.
-
Press STAT / Edit ... to see table of
individual probabilities (L1) and cumulative probabilities (L2).
BINORM
Normal approximation
to the binomial probability distribution
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Enter the number of trials N, the probability
of success P, L the smallest value of X and U the largest value of X.
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The graph shows the binomial probabilities
plotted as rectangles of width 1 and the normal curve with mean NP and
standard deviation Ö(NPQ).
-
Use the cursor keys to move around the
graph. Consider how well the normal distribution approximates to the binomial
distribution.
BISECT
Real solutions
of equation f(x)=0 by bisection method
-
Go to the Y= editor and enter f(x) as
Y1.
-
Run the program.
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Enter lower limit A and upper limit
B.
-
Press ENTER to see reducing interval.
COEFF
Find a quadratic,
cubic or quartic equation with given solutions.
-
Enter roots (real or complex).
-
Program produces coefficients of polynomial
equation (?x4+?x3+?x2+?x+?=0).
CUBEDIG
Investigate
sequences of whole numbers where each number is the sum of the cubes of
the digits of the previous number.
DIRECT1, DIRECT2,
DIRECT3
Addition and
subtraction practice with positive and negative numbers.
DIRECT4
Multiplication
practice with positive and negative numbers.
DIRECT5
Mixed addition/subtraction/multiplication
practice with positive and negative numbers.
EGYPT
Egyptian fraction
calculator.
-
Enter numerator and denominator.
-
Press ENTER to see each unit fraction.
EXP1
Calculate
series for ex.
-
Enter value for x.
-
Press ENTER to see each term in the
sequence and the sum.
EXP2
Calculate series
for ex where x is a complex number.
-
Choose rectangular or polar mode.
-
Enter value for x.
-
Press ENTER to see each term in the
sequence and the sum.
FACTOR
Find the factors
of a number.
GAUSS
Solve systems
of linear equations by row operations on the augmented matrix. Create random
problems. See step by step presentation of the Gauss-Jordan method.
GRAPHADD
Program plots
two random cubic graphs and a third graph chosen from
Y1+Y2, Y1-Y2,
Y2-Y1, 2Y1+Y2, 2Y1-Y2, ½(Y1+Y2).
-
Look at graphs and decide which of the
six possibilities applies to the third graph.
-
Check answer by going to the Y= editor.
GRAPHFN
Find the equation
for the graph of a random quadratic, cubic, hyperbola, square root or absolute
value function.
-
Look at the graph.
-
Go to the Y= editor and enter your equation
as Y2.
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Use TABLE or GRAPH to check if you are
correct.
-
QUIT and ENTER for a new graph.
-
Work through the levels 1-6.
LIKE1, LIKE2,
LIKE3
Classroom
introduction to addition and subtraction of like terms.
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Use in order LIKE1, LIKE2, LIKE3.
LINE1, LINE2
Find the equation
for the graph of a random linear function.
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Run the chosen program (LINE1 is easier
than LINE2).
-
Look at the graph.
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Go to the Y= editor and enter your equation
as Y2.
-
Use TABLE or GRAPH to check if you are
correct.
-
QUIT and ENTER for a new graph.
LINE3
Shoot down
targets by drawing as few straight line graphs as possible.
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Run the program.
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Choose level of difficulty (1-3).
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Go to the Y= editor and enter your equations.
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Use GRAPH to check for hits.
NORMAL
Normal probability
distribution
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Enter the mean and standard deviation
of the distribution.
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Use TRACE to investigate the graph of
the probability density function.
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Use CALC / 7: ò
f(x) dx to find a probability as the area under the curve.
-
To remove shading - use DRAW / ClrDraw
(tick marks disappear) or run the program again.
NOTE
Oscillosope data for the note C
played on a tin whistle.
ORBIT
Plot orbits
of 0 for the recursive relation z->z2+c
-
Enter value of c (real or complex).
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Press ENTER to plot points.
POISNORM
Normal approximation
to the Poisson probability distribution
-
Enter the mean M.
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The graph shows the Poisson probabilities
plotted as rectangles of width 1 and the normal curve with mean M and standard
deviation Ö(M).
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Use the cursor keys to move around the
graph. Consider how well the normal distribution approximates to the Poisson
distribution. What is the effect of increasing the mean M?
POISSON
Poisson probability
distribution - graph and table
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Enter the mean M.
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Use TRACE to read individual probabilities
from the graph.
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Press STAT / Edit ... to see table of
individual probabilities (L1) and cumulative probabilities (L2).
QUADFORM
Solve a quadratic
equation ax2 + bx + c = 0.
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Enter values a, b, c.
-
The program gives complex solutions
where appropriate.
RELA,
RELB, RELC or RELD
Investigate
relations
-
Each program represents a relation –
enter a value for x and receive a value for y. Identify the domain, range,
equation and graph of each relation.
SEQ
Enter a number.
If even, then divide by 2. If odd, multiply by 3 and add 1.
-
Enter a starting number for the sequence.
-
Sequence finishes when 1 is obtained.
SNOW
Draws random
snowflakes.
STAR
Mark a number
of points round a circle and draw a star (pass the ball game).
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Enter the number of points.
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Enter the number of points to the right
to which lines are drawn.
STICK
Translate
and dilate the stick person.
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Enter f, the x dilation factor.
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Enter g, the y dilation factor.
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Enter h, the x translation amount.
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Enter k, the y translation amount.
SYMMETRY
Make designs
with reflective symmetry (1, 2 or 4 lines) or rotational symmetry (order
2 or 4).
-
Draw the design by entering points in
order.
TRANSFRM
Draw a picture and transform it
– translation, reflection, rotation, dilation, enlargement.
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Draw the picture by entering points
in order.
TRIANGLE
Solve any triangle including the
ambiguous case (based on a program by Ben Axelrod).
TRIG
Find the equation
for the graph of a random periodic function.
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Choose cosine or sine function.
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Look at the graph.
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Go to the Y= editor and enter your equation
as Y2.
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Use TABLE or GRAPH to check if you are
correct.
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QUIT and ENTER for a new graph.
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Work through the levels 1-11.
UNITCIR1
Trace the
unit circle and see a table of cosine and sine values.
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Choose radians or degrees.
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Choose the step for the angle.
UNITCIR2
Investigate
the relationship between the unit circle and the cosine and sine graphs.
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Choose cosine or sine function.
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Trace points on unit circle and cosine/sine
graph.
VECTR, VECTP,
VECTB
Draw
journeys by entering the vector for each part of the journey (R - rectangular
form, P - polar form, B - bearing form). Activities include making journeys
in the shape of a regular poygon.
graphing
calculators page - additional resources