Hacker Virus Rationale
Focus
Objectives Structure
Resources Pre-requisites
Duration
Activity Focus
This is an
activity in which students learn how society uses technology. By
creating a scenario in which current technological infrastructure is
threatened, students are encouraged to evaluate what aspects of their
current lives are dependent upon technological infrastructures. Students
must evaluate the impact of the threat and develop a plan to deal with it.
This activity involves developing an understanding of what infrastructures
are likely to be affected and how, and what agencies currently exist to deal
with these types of threats. Students work in groups to develop a written,
or multimedia, presentation in which the issues and possible solutions are
provided. To link to two hypothetical scenarios, click here
Extensions
for
Activity
To provide a vehicle to explore the inter-connections
between technology and society. A more extensive expose of objectives can be
found on Extensions page.
To link to the
Extensions Page, click here
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Structure
of the Activity
This activity can be conducted over any period between one week and half a
term, depending on how you wish to approach it. To link to a page where you
will find a more extensive outline of ways to structure this activity,
click here
Resources
Students need to have access to the Internet, to be able to use e-mail, and
use word or multimedia software, to conduct their research and complete the
requirements of the unit. This site includes a list of Web Links for
Internet research. To see these web links, click
here
You can also link to two
spreadsheets and graphs which indicate
The extent of
Business Use of Computers in Australia
The extent of
Business Use of Internet in Australia

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Pre-requisite
Skills
Students need
to know how to use a web browser and utilise search engines, and be able to
copy and paste between applications (word processing, multimedia authoring,
etc) which are running concurrently. Where students have not extensively
developed these skills, group work within this project can be organised in
such a way as to provide teacher and peer coaching for students.
Activity Duration
This topic includes three separate components of research, analysis, and
development of a multimedia product. Dependant on how extensively it was
desired to explore this subject, and how extensive the media-product was to
be, duration could range from one week to approximately six weeks. Greater
detail is available on the page for Structure. To link to the page on
Structure, click here

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