One of the great things
you can do when working with images is to create a sense of movement. This does not mean
drawing the whole thing and then redrawing it all in a new position...and
then again, etc. You only have to change
the bits that are going to move, and you can make these changes quite simple. A 'man'
whose eyes move looks alive...that is all it takes! There are a number of ways that
you can make small changes to a character to give a sense of movement. Want to show
frustration or impatience? Make your characters eye-balls roll up. Want to show anxiety or
watchfulness? Make your characters eye-balls move from side to side. Need to suggest your
character is running? Create a blur around their legs! Simple ideas often work the best.
Have a look at the animated gif below, as an
example. This animated gif has 8 frames:
1 2
3 4 5
6 7 8
.gif
Animation
Frame 1: 81 x 81 pixels, 4068 bytes, 88 colours
Back
To Top
Frame 2: 81 x 81 pixels, 4087 bytes, 91
colours
Back
To Top
Frame 3: 81 x 81 pixels, 4072 bytes, 85 colours
Back
To Top
Frame 4: 81 x 81 pixels, 4093 bytes, 88 colours
Back
To Top
Frame 5: 81 x 81 pixels, 4156 bytes, 92 colours
Back
To Top
Frame 6: 81 x 81 pixels, 4093 bytes, 88 colours
Back
To Top
Frame 7: 81 x 81 pixels, 4072 bytes, 85 colours
Back
To Top
Frame 8: 81 x 81 pixels, 4087 bytes, 91 colours
Back
To Top
156
This is the
original image:
81 x 81 pixels, 27308 bytes, 99
colours
Back
To Top
To achieve Bill's new character
you only need to re-draw the areas where change occurs and that reduces what you need to
re-draw. In this case, the basic portrait stays pretty much the same throughout the
animation, only new features and reshaping of the chin needed to be re-drawn to give a
sense of change and movement.
To see a more
complicated animation and view the composite frames, click here.