| Functional
Requirements |

|
Now
is the time to decide what your game will actually contain. Think about
you require to make this function.
Everyone around
you is starting to get ideas, and some of them may even have a mental
image of what the game should look like. You need to harness this
creative energy and channel it into a productive process. You already
have an agreement on the goals and audience, and you will be used to
working with each other now.
The point of
this part of the information-architecture process is to decide on the
pieces for creating the structure and organization of the game. These
pieces represent the functionality.
In order to
harness all the ideas about how the game will work, create a list of the
content and functional requirements. Hmmm...sounds complex...basically I
mean, start deciding what exactly are you going to do, and creating a
list.
Step 1:
Identify Content and Functional Requirements
Use the list of goals, the needs of your audience, and your analysis -
all of which you've already collected - to start two new lists: one of
content elements and one of the functional requirements for the game.
As an example,
say you were making a game that started with an introduction screen. The
introduction screen had instructions and when you had read the
instructions you clicked on a red box to start the game.
These would
be your content elements:
Opening Screen
Text
Red Box
These would
be your functional requirements.
Red box must
activate game start when clicked.
When
you have developed your list, have everyone review this list in order to
decide how important each piece of content is. Revise your list if you
need to. You now have what's called a 'content inventory'.
Using the
content inventory, revise your list of functional requirements. You
should end up with group agreement about what, specifically will be in
your site in terms of content and functionality.
You are now
ready for Lesson
14
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