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Hi!
If you have finished lesson 13, here are some more areas that are relevant
to Top Down Design. By the time you have finished these you should have a
very good idea of what is involved in developing a design and all of your
future projects will benefit from good planning!
The first step
is to sort
out your Navigation
so that when your game is built it will make sense to a user...and so that you
will know where to put things.
By
now you have a good handle on your game's goals. It is now time
to define the game's structure (the foundation on which you
build everything else) in terms of how you will move through the game...ie:
the games Navigation. Think of the game structure as a skeleton that
holds the body together. Without it, your game will be a jumbled up,
confusing mess - kind of like an amoeba. Do you want an unorganised,
hard-to-use, dumb game? No! You want an evolved, highly structured, and
easy-to-use game that can walk upright on its own four legs. Well,
something like that anyway...
So here are the
steps:
Step 1: Make
a Word Map
You can start
off by creating a text-based, hierarchical map of the game. Just write
out all the steps, what characters and what interactions occur.
Step 2: Make
an Architectural Map
Next you will
want to visualize this list. Many people have a hard time seeing
something like the game structure listing and translating it to the way
the game will work. Architectural blueprints can help.
Here is an
example: 