| Grids and
Sketches |

|
Now you know a number of things about your
game:
...why you are building
it, who the audience is, what will be in the game (i.e., the content),
and how the whole thing is structured. You are now ready to work on the
visual design, which is often the most satisfying aspect of game design.
The goal of
this lesson is to take the game's structure and map it onto the visual
design. These design sketches
will establish a general look and feel.
Step 1: Design Sketches
To get started,
take the game structure listing and make a list of all the possible page
types. Review the content inventory, then try
coming up with only two or three background types.
Break
out your sketch pad or favourite graphics program. Create a rectangle
representing the page and develop some design sketches to establish the look and feel of the
game. The sketches
don't necessarily need to represent structure or organization.
You have now
completed the steps in shaping the information architecture for your game! You have all the materials you need to construct a prototype, and
everything else should fall into place.
Ta-dah! You
have completed all that is involved in designing a game. These same
principles can be applied to designing any multimedia or graphics-based
construction.
Hey presto...a
design!
You are ready
for Lesson
16