Advanced
Institute of Science and Technology (KAIST)
Virtual Reality Group
The VR Group
conducts computer science research in the areas of virtual reality (VR),
human-computer interaction (HCI), computational vision, and computer music.
[Korea,
Advanced Institute of Science and Technology (KAIST), human-computer
interaction, computer vision, computer music]
http://dangun.kaist.ac.kr/
Advanced
Telecommunications Research Institute International (ATR)
ATR conducts
research on advanced systems for accurate and efficient processing of
information.
[Japan, multimedia communications,
human-machine communication, cross-language global communication systems]
http://www.atr.co.jp/
Air Force Institute of
Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and
Computer Graphics Laboratory
This lab researches the design and
implementation of interactive environments, 3D medical imaging, and advanced distributed
simulations for military and medical uses.
[United States,
defense, medical applications, distributed simulations, interactive
environments ]http://www.afit.af.mil/ENGgraphics/GRAPHICS.html
Synthetic
BattleBridge
[United States, Air
Force Institute of Technology's Graduate School of Engineering, Virtual
Environments, 3D Medical Imaging, and Computer Graphics Laboratory]
http://www.afit.af.mil/Schools/EN/ENG/LABS/GRAPHICS/veprojects/SBB/sbbindex.html
Virtual Cockpit
[United States, Air
Force Institute of Technology's Graduate School of Engineering, Virtual
Environments, 3D Medical Imaging, and Computer Graphics Laboratory]
http://www.afit.af.mil/ENGgraphics/veprojects/VC/vc1.html
Aizu, University
of
[Japan, 3D audio, spatialized sound, cscw
(computer-supported collaborative work), groupware]
Fukushima, Japan
http://wwwsv1.u-aizu.ac.jp/~mcohen/spatial-media/
Alberta, University of - Computer
Graphics Research Group
Developers of the MR Toolkit. The
web pages also include research on Volume Rendering and Virtual Reality.
[Canada, Alberta, University of,
visualization, graphics applications, rendering]
http://web.cs.ualberta.ca/~graphics/
MR Toolkit
MR (Minimal Reality) Toolkit is a
set of software tools for the production of virtual reality systems and other forms o f
three-dimensional user interfaces.
[Canada, Alberta, University of -
Computer Graphics Research Group, software]
http://www.cs.ualberta.ca/~graphics/MRToolkit.html
Argonne Computing
and Communications Infrastructure Futures Laboratory (Futures Lab)
The Futures Lab in the Mathematics
and Computer Science Division (MCS) explores next-generation computing and communications
infrastructure systems. "An important goal of the Futures Lab project is to
understand how to incorporate advanced display and media server systems into scientific
computing environments...to create new collaborative environment technologies that combine
advanced networking, virtual space technology, and high-end virtual environments..."
[United States, networks, collaborative
environments, digital media, immersive displays]
http://www.mcs.anl.gov/FUTURES_LAB/
ARL/MSRC
Scientific Visualization Work Team
The Department of
Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory
(ARL) investigates uses of scientific visualization.
[United States, scientific
visualization]
http://www.arl.hpc.mil/SciVis/scivis.html
Artificial Reality Corporation
Artificial Reality
Corporation, Defense Sciences Office
Studying the influence of olfactory
stimuli on medical training applications and fine motor tasks.
[United States, Artificial Reality
Corporation, medical applications, olfactory stimuli, wireless tracking system]
http://www.sainc.com/arpa/abmt/arc.htm
Audiovisual Institute
Galeria Virtual
Part of the
Audiovisual Institute in Barcelona, GALERIA VIRTUAL is a research and
experimental production team, working on interdisciplinary projects which
integrate contemporary art and digital audio-visual technologies, paying
special attention to Virtual Reality.
[Spain, Audiovisual Institute,
computer animation, spectral modeling synthesis (music), controlled image processing,
collaborative projects]
http://www.iua.upf.es/~gvirtual
Banff Centre for the Arts
Banff Centre for the Arts -
Television, New Media and Deep Web Co-Productions
Banff Centre invites proposals from
independent producers, broadcasters, distributors, artists, interactive companies,
galleries and museums to create high-quality television for specialty channels and
broadcast.
[Canada, Banff Centre for the Arts,
digital culture, learning technologies, Web TV, multimedia]
http://www-nmr.banffcentre.ab.ca/
The Media and Visual Arts program
Focuses on professional development
and training opportunities for artists and cultural producers in a range of disciplines.
[Canada, Banff Centre for the Arts,
digital media, collaborative projects, VRML]
http://www-nmr.banffcentre.ab.ca/
Bar Code Hotel
An interactive installation for
multiple participants (or guests). By covering an entire room with printed bar code
symbols, an environment is created in which every surface becomes a responsive membrane,
making up an immersive interface that can be used simultaneously by a number of people to
control and respond to a projected real-time computer-generated stereoscopic
three-dimensional world. Produced under the auspices of the Art and Visual Environments
Project at the Banff Centre for the Arts.
[Canada, Banff Centre for the Arts,
head-mounted display, 3D projection, Perry Hoberman]
http://www.portola.com/PEOPLE/PERRY/BarCodeHotel/index.html
Placeholder by Brenda Laurel and
Rachel Strickland
This site serves as a multi-media
archive documenting the Placeholder project. In this project three-dimensional
videographic scene elements, spatialized sounds and voices, and embodiment as petroglyphic
spirit animals were employed to construct a composite landscape that could be visited
concurrently by two physically remote participants wearing head-mounted displays.
[Canada, Banff Centre for the Arts,
Interval Research Corporation, human-computer interaction, animals, HMDs]
http://www.interval.com/projects/placeholder/
Bath, University of
Media Technology Research Center
(MTRC)
MTRC is a research group in the
Computing Group at the University of Bath, focusing on animation, graphics, multimedia,
sound and music, speech, virtual reality, vision and image processing.
[United Kingdom, Bath, University
of, manufacturing, VMAN]
http://www.bath.ac.uk/Centres/MEDIA
Virtual Manufacturing
http://www.bath.ac.uk/~ensrit/vman.html
Bauhaus-University at Weimar
InfAR: Virtual Reality aided
architectural design
InfAR investigates use of VR for
sketching, architectural design and digital space applications.
[Germany, Bauhaus-University at
Weimar, virtual architecture, sketching in VR, presence research]
http://www.uni-weimar.de/architektur/InfAR/forschung/vradmin.html
Berkeley - University of
California
BARWAN (Bay Area Research Wireless
Access Network)
[United States, Berkeley -
University of California, mobile computing, mobile network support, heterogeneous wireless
overlay networks, wide-area wireless data services, overlay internetwork management]
http://http.cs.berkeley.edu/~randy/Daedalus/BARWAN/BARWAN_index.html
InfoPad Group
[United States, Berkeley -
University of California, mobile computing, hardware, mobile network support,
heterogeneous wireless overlay networks, wide-area wireless data services, overlay
internetwork management]
http://infopad.eecs.berkeley.edu/
Silicon Audition Project
Silicon audition involves
implementing computational models of biological auditory processing in micropower analog
VLSI circuits.
[United States, Berkeley -
University of California]http://www.cs.berkeley.edu/~lazzaro/siau.html
Boeing Corporation - Research and
Technology
The Research and Technology
organization of Boeing Computer Services investigates augmented reality applications for
enhanced aircraft assembly.
[United States, augmented reality,
heads up display, HUDset [heads-up, see-through, head-mounted display]]
http://www.itl.nist.gov/div894/ovrt/projects/mfg/mfg_cs_boeing.html
Bradford, University of:
Graphics and Image Processing
Group
The Graphics and Image Processing
Group is involved in research into the use of computers for the generation andanalysis of
images, including complex scientific data. The main areas of interest are deep
multispectral image processing and computer animation.
[United Kingdom, Bradford,
University of, deep multispectral image processing , computer animation, visualization]
http://www.comp.brad.ac.uk/research/GIP/
British Columbia, University of
Imager and GraFiC computer
graphics labs
A research group within the UBC
Computer Science Department that works on computer graphics.
[Canada, British Columbia,
University of, computer graphics, human-computer interaction]
http://www.cs.ubc.ca/nest/imager/imager.html
MAGIC Lab: Media and Graphics
Interdisciplinary Centre
A research group within the UBC
Computer Science Department that focuses on human-computer interaction and multimedia.
[Canada, British Columbia,
University of, multimedia, human-computer interaction, computer animation and graphics]
http://www.cs.ubc.ca/nest/magic/home
Virtual Design Studio 1996
http://www.architecture.ubc.ca/vds_96.htm
Virtual Hand Laboratory
This research project is a
collaboration involving Simon Fraser University, the University of British Columbia, and
various industrial organizations. It is funded by the Natural Science and Engineering
Research Council of Canada under a three-year strategic grant.
[Canada, British Columbia,
University of, 3D virtual reality, human-computer interaction, computer graphics]
http://www.cs.ubc.ca/nest/magic/projects/hands/home
Brown University Computer Graphics
Group
The Computer Graphics Group at
Brown University has as its mission "...to develop human-centered, powerful, and
interactive 3D graphics tools for modeling, scientific visualization, telecollaboration,
and interactive illustrations. The Computer Graphics Group is part of the 5 university
Science and Technology Center (STC) for Graphics and Visualization.
[United States, interactive
illiustration, telecollaboration, non-photorealistic rendering, time critical computing,
multiprocessor virtual reality, occlusion]
http://www.cs.brown.edu/research/graphics/
VRML Research
The VRML Architecture Group
investigates 3D user interfaces for use in virtual environments, in particular, interfaces
for scientific visualization applications such as NASA's Virtual Windtunnel.
[United States, Brown University
Computer Graphics Group, interactive 3D graphics, virtual reality modeling language]
http://www.cs.brown.edu/research/graphics/research/vrml/
California, University of - San
Diego
Applied Technologies Laboratory,
Learning Resources Center
Based at the University of
California-San Diego's School of Medicine, this laboratory has been established within the
Learning Resources Center (LRC) to experiment with VR systems in combination with
multimedia-based educational resources. The focus is on uses of VR for medical training.
[United States, California,
University of - San Diego, medical training, higher education-Multimedia Synthesis-MMS]
http://cybermed.ucsd.edu/AT/AT.html
Canadian Navy
MARS Virtual Reality Simulator
Developing, designing and
evaluating portable simulator for teaching junior MARS officers the conning skills
required of an Officer of the Watch (OOW).
[Canada, Canadian Navy, simulators,
devices, portability, instructional support]
http://www.dciem.dnd.ca/DCIEM/HF/G-07.html
Carnegie Mellon University
3D Stereoscopic Video Display
Systems
Part of the Robotics Institute,
this group investigates computers for the television set of the future, high definition
flat panel display manufacturing technology, and 3D-stereoscopic display of images and
graphics.
[United States, Carnegie Mellon
University, ARPA high definition systems, 3D stereoscopic display]
http://www.cs.cmu.edu/afs/cs/project/sensor-9/ftp/www/homepage.html
Center for Medical Robotics and
Computer Assisted Surgery (MRCAS)
The Center for MRCas was formed in
1993 as a joint venture between Carnegie Mellon University and Shadyside Hospital
[surgical planning, Carnegie Mellon
University, robotics, remote collaboration]
http://www.mrcas.ri.cmu.edu/
Magic Eye Project
[United States, Carnegie Mellon
University, computer vision , augmented reality]
http://www.cs.cmu.edu/afs/cs.cmu.edu/user/mue/www/magiceye.html
OZ Project
The Oz Project is developing
technology and art to help artists create high quality interactive drama, based in part on
AI technologies. This especially means building believable agents in dramatically
interesting micro-worlds.
[United States, Carnegie Mellon
University, artificial intelligence, Interactive Drama, Oz systems architecture]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html
Project Hippocrates (HIgh
PerfOrmance Computing for Robot-AssisTEd Surgery)
"Hippocrates is a new joint
effort between roboticists, computational mechanicists, and computer scientists at
Carnegie Mellon University, and surgeons and bioengineers at Shadyside Medical Center,
Pittsburgh, PA. Its goal is to develop advanced planning, simulation, and execution
technologies for the next generation of computer-assisted surgical robots."
[United States, Carnegie Mellon
University, biomechanics-based surgical simulator, surface-based registration, robot
assisted surgical system]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mrcas/www/hippocrates.html
Stage 3 Research Group
[United States, Carnegie Mellon
University, interface technology, 3D graphics, Alice]
http://www.alice.org/stage3.htm
Alice
A rapid prototyping system designed
to be easy to learn in a short period of time, allowing the user to author desktop 3D
graphics simulations, specifically concentrating on thereal-time behavior of objects.
Desktop software, freely available on the web.
[United States, Stage 3 Research
Group, software]
http://www.alice.org/
Studio for Creative Inquiry
The STUDIO for Creative Inquiry was
founded in 1989 to support experimental and cross-disciplinary work in the arts.
[United States, Carnegie Mellon
University, biology, ecology, robotics]
http://www.cmu.edu/studio/
Vision and Autonomous System
Center (VASC)
A group within the Robotics
Institute, VASC researches computer vision, autonomous navigation, virtual reality,
intelligent manipulation, space robotics, and related fields.
[United States, Carnegie Mellon
University, computer vision, robotics, DigitEyes, Magic Eye, visual/haptic interfaces]
http://www.ius.cs.cmu.edu/afs/cs/project/vision/www/index.html
Z-Key Project
[United States, Carnegie Mellon
University, image keying, augmented reality]
http://www.cs.cmu.edu/afs/cs/project/stereo-machine/www/z-key.html
Monarch (MObile Networking
ARCHitectures) Project
[United States, Carnegie Mellon
University, protocol design, implementation, performance evaluation, usage-based
validation, wireless mobile host networking, network interconnectivity]
http://www.monarch.cs.cmu.edu/
Virtual Ancient Egypt
The Virtual Ancient Egypt
application presents users with a virtual recreation of the Temple of Horus, constructed
at Edfu during the New Kingdom era in ancient Egypt. Funded by Intel's Design Education
and Arts (IDEA) program, the application was exhibited in networked form at the Guggenheim
Museum in New York and at the Machine Culture exhibit of SIGGRAPH '93.
[United States, Carnegie Mellon
University, Intel, Networked Virtual Art Museum]
http://demios.rec.ri.cmu.edu/files/egypt/index.html
Wearable Computers
[United States, Carnegie Mellon
University, protocol design, implementation, performance evaluation, usage-based
validation, wireless mobile host networking, network interconnectivity]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/vuman/www/home.html
Central Florida, University of
Digital Media Lab
The Digital Media Lab is part of
the Computer Science Department and a satellite of the CREAT program at the University of
Central Florida. The lab explores "the marriage of many forms of art, education, and
computer technology. Its various incarnations include 3D virtual reality worlds,
distributed networked learning environments, Internet social clubs, and many different
forms of world wide web applications.
[United States, Central Florida,
University of, VRML, distributed virtual reality, networked learning, art applications]
http://media.dml.cs.ucf.edu/
ExploreNet
"ExploreNet(tm) is a
general-purpose object oriented, distributed two dimensional graphic-based computational
environment with features to support role-playing games for educational purposes, and
cooperative learning of many kinds."
[United States, Central Florida,
University of, children, cooperative learning]
http://www.dml.cs.ucf.edu/~weaver/ExploreNet/
ExploreNet: Java-based verison for
download
United States, ExploreNet,
cooperative learning, interactive environment]
ftp://ftp.cs.ucf.edu/pub/ExploreNet
Institute for Simulation and
Training (IST)
IST "focuses on advancing
simulation technology and increasing our understanding of simulation's role in training
and education."
[United States, Central Florida,
University of, simulation technology, education, training]http://www.ist.ucf.edu/
Visual Systems Laboratory (VSL) at
the Institute for Simulation & Training
Located at the University of
Central Florida, this laboratory explores uses of telepresence and performs research in
real-time, physically-based environments.
[United States, Central Florida,
University of, defense, telepresence, interactive environments]http://www.ist.ucf.edu/
ROVER - Remote audiO/Video
Explorer Robot
A prototype telepresence project.
United States, Visual Systems
Laboratory (VSL) at the Institute for Simulation & Training http://www.vsl.ist.ucf.edu/~rover/rover.html
Visual Testbed Group
Research and development of
terrain databases for distributed interactive simulation.
[United States, Visual Systems
Laboratory (VSL) at the Institute for Simulation & Training]
http://www.vsl.ist.ucf.edu/~vtb/vtb.html
Visual Systems Laboratory
(VSL)
VSL consists of four groups:
Dynamic Environments Group, Visual Testbed Group, Virtual Environments Group, and Systems
Administration Group.
[United States, Central Florida,
University of, real-time physical simulations, 3D visual modeling]
http://www.vsl.ist.ucf.edu/
Information Technology &
Services Center
[United States, Central Florida,
University of]
http://www.sc.ist.ucf.edu/
Institute of Simulation and
Training
[United States, Central Florida,
University of]
http://www.ist.ucf.edu/
CERN: European Laboratory for
Particle Physics
http://www.cern.ch/
VENUS: Virtual Environment
Navigation in the Underground Sites
"VENUS is one of the World's
most ambitious Virtual Prototyping projects. Its task is to simulate in Virtual Reality
CERN's future Particle Accelerator, the Large Hadron Collider, probably the most complex
machine ever created by mankind. Building LHC will require ten years, over two billion
dollars, twenty thousand man years and the help of more than three hundred different
research institutes and contractors spread over the world."
[Switzerland, CERN: European
Laboratory for Particle Physics, virtual prototyping, particle accelerator, networked
design integration, telepresence]
http://sgvenus.cern.ch/VENUS/venus.html
i3D
i3D is a freeware 3D web browser
that works in cooperation with Netscape. Users can navigate inside 3D scenesusing a
Spaceball or a mouse as input devices and CristalEyes LCD shutter glasses for binocular
perception of the 3D world. It runs on Silicon Graphics and on DEC Alpha workstations.
http://sgvenus.cern.ch/i3d/
Chelsea College of Art and Design
The research project began in May
1994. When the project began there had been little work done with regard to the
development and adaptation of Virtual Reality technologies for artistic use. As well as
doctorate level theoretical research into the subject, one of the team's major research
objectives is to experiment and develop the creative potential of the medium through the
production and presentation of new forms of art works.
http://www.chel-vr.demon.co.uk/vrunit/
Clemson University
Virtual Reality and Architecture
[United States, Clemson University,
architecture]
http://fantasia.eng.clemson.edu/vr/architecture.html
Virtual Reality Project
This group focuses on development
of prototype virtual reality systems for instructional use at Clemson University.
[United States, Clemson University,
immersive virtual reality, head mounted display, higher education] http://chip.eng.clemson.edu/vr/
Virtual Reality and
Architectureitecture
[United States, Virtual Reality
Project]
http://fantasia.eng.clemson.edu/vr/architectureitecture.html
Colorado School of Mines
[United States, mining,
registration, computer vision, augmented reality]
http://silurian.mines.edu/projects/augmented/index.html
Columbia University
Computer Graphics and User
Interfaces Lab
"Research on virtual worlds is
centered about the development of new metaphors for visualizing and interacting
effectively with rich information spaces.
[United States, Columbia
University, virtual worlds, augmented reality]http://www.cs.columbia.edu/graphics/
ARC: Augmented Reality for
Construction
[United States, Computer Graphics
and User Interfaces Lab, user interface design, architecture, construction, knowledge
base]
http://www.cs.columbia.edu/graphics/projects/arc/arc.html
Architectural Anatomy
[United States, Computer Graphics
and User Interfaces Lab, user interface design, architecture, construction, knowledge
base]
http://www.cs.columbia.edu:80/graphics/projects/archAnatomy/architecturalAnatomy.html
KARMA: Knowledge-based Augmented
Reality for Maintenance Assistance
KARMA designs virtual worlds that
explain how to operate, maintain, and repair equipment.
[United States, Computer Graphics
and User Interfaces Lab, user interface design, construction, knowledge base, 3Dgraphics]
http://www.cs.columbia.edu/graphics/projects/karma/karma.html
Windows on the World - 2D Windows
for 3D AR
[United States, Computer Graphics
and User Interfaces Lab, user interface design, construction, knowledge base]
http://www.cs.columbia.edu/graphics/projects/wotw/wotw.html
Mobile Computing Lab
[United States, Columbia
University, reconfigurable distributed services, low power, solid state non-volatile
storage technologies (flash EEPROM), bandwidth aggregation]
http://www.mcl.cs.columbia.edu
Archiectural Anatomy
[United States, Columbia
University]
http://www.cs.columbia.edu:80/graphics/projects/archAnatomy/architecturalAnatomy.html
n-Vision and AutoVisual
[United States, Columbia
University, interactive visualization, multivariate problems, worlds within worlds]
http://www.cs.columbia.edu/graphics/projects/AutoVisual/AutoVisual.html
Cornell Theory Center
Visualization Group - Virtual
Reality at the CTC
High-performance interactive
visualization.
[United States, Cornell Theory
Center, science research, interactive visualization]
http://www.tc.cornell.edu/Visualization/Staff/richard/VROOM/VR.html
Cornell University's Computer
Science Department
The Department contains a number of
research laboratories and projects, including CSRVL (Computer Science Robotics and Vision
Laboratory) and the SimLab Modeling and Simulation Project.
TACOMA (Tromsų And COrnell Moving
Agents) Project
[United States, Cornell University,
electronic commerce, problem solving, operating systems, distributed systems, agents,
Internet]
http://www.cs.uit.no/DOS/Tacoma/
CoVis
Learning Through Collaborative
Visualization.
[United States, science education,
geosciences, middle and senior high schools, atmospheric sciences]
http://www.covis.nwu.edu/
CRC for ACSys - Cooperative
Research Centre for Advanced Computational Systems
A program investigating the
application of virtual reality technologies to modelling and visualizing complex data
sets. [Australia, ParVis, Visor, exploration and mining, defense, visualization]
http://cap.anu.edu.au/cap/projects/parvis/vep/
DARPA
DARPA Electronics Technology
Office (ETO)
United States, DARPA,
MicroPathfinder, 3D Computational Image Sensors, Combat Cueing (CBT-Q), Personal Inertial
Navigation System (PINS), Boeing, GTE Internetworking, Northeastern University,
CarnegieMellonUniversity, Motorola, Honeywell, Raytheon E-Systems, Sanders, MCNC]
http://www.darpa.mil/eto/Background/ETOview/index.html
Adaptive Computing Smart Modules
Program
[United States, DARPA Electronics
Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/Factsheets/ACSMP.html
Smart Modules Program
[United States, DARPA Electronics
Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/index.html
Warfighter Visualization
The Warfighter Visualization (WV)
program was started in 1997. DARPA intiated the program with the objective of creating
enhanced warfighter situation awareness and decision-making ability by providing unique
ways of receiving nd interacting with spatially correct, timely information in both
individually served and shared environments.
[United States, DARPA Electronics
Technology Office (ETO), Visually Coupled Systems, Geospatial Registration Technologies,
Enhanced Human Interface Technologies]
http://eto.sysplan.com/ETO/wv/index.html
Wearable Tactical Information
Assistants
[United States, DARPA Electronics
Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/Factsheets/CMU.html
Global Mobile (GloMo) Information
Systems program
[United States, DARPA, GloMo Radio
Application Programming Interface]
http://glomo.sri.com/glomo/
DigitalSpace research
Biota.org
The mission of Biota.org is to
create and deploy digital tools and environments for research and learning about living
systems. Biota.org seeks to provide these tools and environments to a large audience
through virtual environments on the Internet.
[United States, DigitalSpace
research]
http://www.biota.org/org/vision.html
Nerves
Nerves was designed to track
millions of documents flowing over networks and into archives. It has been applied
experimentally to model nanometer scale manufacturing systems, simulating the flow of
molecules through a tiny purification filter.
[United States, DigitalSpace
research]
http://www.digitalspace.com/nerves/index.html
Digital
East Carolina University
Rural Eastern Carolina Health
Network
[United States, East Carolina
University, telemedicine]
http://www.telemed.med.ecu.edu/telemenu.htm
Virtual Reality and Education
Laboratory (VREL)
Based at the School of Education
and Department of Library Studies and Educational Technology in East Carolina University,
VREL projects include an examination of the North Carolina Competency-Based Curriculum,
identifying objectives that can use virtual reality as a method or means of attainment,
providing an annotated bibliography, distributing a quarterly journal, VR in the Schools,
and developing a teacher/student interaction simulator.
United States, East Carolina
University, Education, interactive environments, curriculum] http://eastnet.educ.ecu.edu/vr/pro.htm
Medicine Meets VR: THE BRIDGE
International forum for medicine
and interactive technology to interaface and create the future of health care, focusing on
virtual reality and it's enabling technologies.
[United States, East Carolina
University]
http://www.telemed.med.ecu.edu/bridge/bridge_1.htm
East London, University of - VR
Laboratory
The VR Laboratory in UEL's
Department of Psychology is interested in the use of virtual environments (VEs) in people
with brain damage.
[United Kingdom, cognitive
assessment, disability training, balance disorders]http://www.uel.ac.uk/pers/E.A.Attree/veres.html
East London, University of
VR Laboratory
The laboratory investigates the use
of virtual environments in training of wheel-chair use, cognitive assessment and
retraining, balance disorders and driving ability in both immersive and
"non-immersive" systems.
[United Kingdom, East London,
University of, cognitive assessment and retraining, wheel-chair use]
http://www.uel.ac.uk/pers/E.A.Attree/veres.html
Esprit
IT for Mobility
[Belgium, Esprit, information
technology, mobile access, European Union]
http://cordis.lu/esprit/src/itfmrprj.htm
Essex, University of
European Health Telematics
Observatory
http://www.ehto.be/
Fraunhofer Institute
Fraunhofer Center for Research in
Computer Graphics
Fraunhofer CRCG is a non-profit
computer graphics research group specializing in pre-competitive research in the areas of
volume visualization, virtual environments, collaborative work tools, and user interface
design.
[Germany, Fraunhofer Institute,
visualization, collaborative work tools, user interface design, virtual environments]
http://www.CRCG.edu/
TeleInViVo project
[Germany, Fraunhofer Center for
Research in Computer Graphics, medical visualization, teleoperation]
http://www.crcg.com/projects/teleinvivo.html
Virtual Prototyping
[Germany, Fraunhofer Center for
Research in Computer Graphics]
http://www.CRCG.edu/projects/virtproto.html
Fraunhofer Institute for Computer
Graphics (IGD), Visualization and Virtual Reality Department
This department researches
visualization, simulation and VR. Special emphasis is on high quality stereoscopic
rendering, image generation, and visualization technology.
[Germany, Fraunhofer Institute, 3D
visualization, virtual design, simulation, virtual prototyping, haptic feedback , 5-sided
CAVE projection]
http://www.igd.fhg.de/www/igd-a4/index_e.html
Fraunhofer Institute for
Industrial Engineering (IAO), VIS-Lab: Virtual Interactive Lab
The VIS-Lab works on industrial
applications of VR, including use of VR-infrastructure for presentations and fairs,
construction of product graphics and animation, and presentation of computer-aided models
using CAD-converters, gesture recognition (data glove), network software, audio
connection, and tracker software (sensors).
[Germany, Fraunhofer Institute,
computer-aided design, software, data glove, virtual prototyping, Virtual Human Model]
http://vr.iao.fhg.de
IGD's Project Group for Augmented
Reality at ZGDV
ZGDV investigates applications of
augmented reality for industrial, training, interior design, plant monitoring, exterior
construction and computer-guided assembly techniques.
[Germany, Fraunhofer Institute,
augmented reality, computer-guided assembly, mobile information visualization, visual
computing]
http://www.igd.fhg.de/www/igd-a4/flyers/ar/
Augmented Reality for Mechanical
Maintenance and Repair
[Germany, IGD's Project Group for
Augmented Reality at ZGDV, augmented reality]
http://www.ecrc.de/research/uiandv/gsp/ECRCToday/mechrep.html
CaReSs - Capture, Reconstruction
and Simulation of Real World Objects
[Germany, IGD's Project Group for
Augmented Reality at ZGDV, augmented reality]
http://www.igd.fhg.de/www/igd-a7/Projects/erso/erso.html
VANGUARD: Visualisation Across
Networks using Uncalibrated Acquisition of Real Data
http://www.igd.fhg.de/www/igd-a7/Projects/VANGUARD/vanguard_e.html
IGD's Visualization and Virtual
Reality - VR in Medicine
The expertise of the VR group is
focused on: anatomy education, surgical training, preoperative planning, intraoperative
support and prototyping
[Germany, Fraunhofer Institute,
Virtual Anatomy, Virtual Endoscopy, Virtual Reality Training Simulator, Preoperative
Planning, Intraoperative Support]
http://www.igd.fhg.de/www/igd-a4/flyers/medicine/
IGD CoConut Virtual Prototyping
[Germany, Fraunhofer Institute]
http://www.igd.fhg.de/www/igd-a2/projects/coconut_e.html
IPA
aim to indicate and to exploit
automation and rationalization reserves in companies in order to improve or preserve the
competitiveness and employment levels in the companies with new, opportune and non
polluting courses of manufacturing and products.
[Germany, Fraunhofer Institute]
http://www.ipa.fhg.de/300/vr/homepage.html
VIS-Lab
Virtual Assembly Planning in
Virtual Environments
[Germany, Fraunhofer Institute]
http://www.iao.fhg.de/VR/research_areas/Assembly/OVERVIEW-en.html
FZ Karlsruhe, Institut fur
Angewandte Informatik
KISMET (Kinematic Simulation,
Monitoring and Off-Line Programming Environment for Telerobotics)
KISMET applications include medical
simulation, multibody dynamics simulation, space telerobotics, mechanical design,
scientific visualization and robotics simulation, among others.
[Germany, FZ Karlsruhe, Institut
fur Angewandte Informatik, 3D simulation software, surgical training, realtime volume
rendering, force feedback/haptic user interfaces]
http://iregt1.iai.fzk.de/
General Motors Research &
Development Center
A Virtual Environment for
Automotive Design
[United States, General Motors
Research & Development Center]
http://infolane.com/infolane/stereog/gmvr.html
Geneva, University of
MIRALab
Home of Marilyn, virtual reality,
computer animation and telerobotics work
http://miralabwww.unige.ch/
HUMANOID-II
This project is concerned with
providing the technology for creating simulations of realistic interacting humans.
[United States, MIRALab]
http://miralabwww.unige.ch/Humanoid-II.html
VLNET: Virtual Life Network
Virtual Life Network
VLNET is a Networked Collaborative
Virtual Environment system that supports a networked shared virtual environment. Multiple
users, represented by 3D virtual human actors, are allowed to interact with each other and
their surrounding in real time.
[United States, MIRALab]
http://miralabwww.unige.ch/vlindex.html
Educational Technology at TECFA
(Training Technologies and Learning)
A teaching and research unit within
the School of Psychology and Education, University of Geneva.
[Switzerland, Geneva, University
of, MOOSEs, MacMOOSE, object browsers, text-based virtual reality, online resources,
bibliographies, document indexes]
http://tecfa.unige.ch/edu-comp/WWW-VL/eduVR-page.html
Georgia Institute of Technology:
Graphics, Visualization, & Usability Center
The Virtual Environments Group
explores diverse uses of virtual reality
[United States, Georgia Institute
of Technology, educational design]
http://www.cc.gatech.edu/gvu/virtual/VirtualEnvironments.html
Conceptual Design Space Project
[United States, Georgia Institute
of Technology: Graphics, Visualization, & Usability Center]
http://www.cc.gatech.edu/gvu/virtual/CDS
The Design Virtual Environment
Project (DVE)
The DVE is a VR visualization tool
for communicating design ideas and a teaching tool for design education.
[United States, Georgia Institute
of Technology: Graphics, Visualization, & Usability Center, educational design]
http://www.cc.gatech.edu/gvu/virtual/DVE/DVE.html
The Virtual Gorilla Project
"Gorillas in the Bits"
An immersive education tool
designed to aid in the instruction of K-12 grade students in the interactions and
behaviors of gorillas.
[United States, Georgia Institute
of Technology: Graphics, Visualization, & Usability Center]
http://atlanta.arch.gatech.edu/city/gorilla/gortop2.html (Broken Link)
Virtual Gorilla Exhibit
The Virtual Gorilla Exhibit is
being developed to explore techniques for using Virtual Reality to present information to
users experientially that would otherwise be difficult for them to learn.
[United States, Georgia Institute
of Technology: Graphics, Visualization, & Usability Center]
http://www.cc.gatech.edu/grads/a/Don.Allison/gorilla/gorilla.html
Electronic Performance Support
System
[United States, Georgia Institute
of Technology]
http://mime1.marc.gatech.edu/epss/
LlamaShare
[United States, Georgia Institute
of Technology]
http://www.cc.gatech.edu/fce/llamashare/index.html
Georgia Tech
Adaptive Impedance Control for
Haptic Interfaces
This group researches effective
dynamics for adaptations of robots in response to changing environmental dynamics.
[United States, Georgia Tech,
robotic adaptation, virtual reality, teleoperation, haptic interfaces]
http://davinci.marc.gatech.edu/haptic/index.html
Eye Surgery Simulator
A project in the Biomedical
Interactive Technology Center at Georgia Tech, the Eye Surgery Simulator provides both
visual and tactile feedback during a simulated eye surgery training session.
[United States, Georgia Tech,
biomedical simulation]
http://www.bitc.gatech.edu/bitcprojects/eye_sim/eye_surg_sim.html
Graphics, Visualization and
Usability Center (GVU)
GVU conducts research in four major
areas: Visual Computing, Interaction and Collaboration, Communication and Education and
Future Technologies.
[United States, Georgia Tech,
animation, virtual environments, multimedia, cognition]
http://www.cc.gatech.edu/gvu/gvutop.html
Conceptual Design Space Project
[United States, Graphics,
Visualization and Usability Center (GVU), architecture]
http://www.cc.gatech.edu/gvu/virtual/CDS
Data Visualization Group
[United States, Graphics,
Visualization and Usability Center (GVU), realtime visualization, computational steering,
multivariate analysis, atmospheric data, molecular orbit, complex three-dimensional
object]
http://www.cc.gatech.edu/gvu/datavis/
Virtual Workbench
[United States, Data Visualization
Group, non-immersive, projected, tracked interaction, stereoscopic]
http://www.cc.gatech.edu/gvu/datavis/research/workbench.html
Virtual Environments and Real-time
Deformations for Surgery Simulation
Medical College of Georgia,
Modeling, Imaging and Visualization.
[United States, Graphics,
Visualization and Usability Center (GVU), Biomedical Imaging and Visualization]
http://www.cc.gatech.edu/gvu/visualization/surgsim/
Virtual Environments Group
The VE group explores many aspects
of virtual environments, including software development, applications research, human
factors and usability, technology issues, and performance.
[United States, Graphics,
Visualization and Usability Center (GVU), distributed virtual environments, psychological
therapy, presence, immersion, navigation, software]
http://www.cc.gatech.edu/gvu/virtual/VirtualEnvironments.html
Spatial Sound project
[United States, Graphics,
Visualization and Usability Center (GVU)]
http://www.cc.gatech.edu/gvu/multimedia/spatsound/spatsound.html
Interactive Media Technology
Center (IMTC)
IMTC engages in collaborative
projects involving the arts and technology. The Dance Technology Project The project's
charter is to find new and innovative ways to integrate technology and the arts,
specifically dance. The Michael C. Carlos Museum Visitors are able to discover facts about
the wide variety of cultural artifacts the Museum has to offer via manipulable 3D models,
tours of ancient archaeological ruins, and a dense web of associative links between
artifacts. The Virtual Conductor The Virtual Conductor Project is an exploration into the
human-machine interface issues and applications involving music tempo and its control
through natural gestures.
[United States, Georgia Tech,
gesture-based tempo tracker, music]
http://www.oip.gatech.edu/IMTC/html/the_virtual_conductor.html
Interactive Visualizer (IV)
Project
The IV Project at the School of
Civil and Environmental Engineering is "a platform used to visualize physical systems
in virtual environments. It is based on a framework that supports detailed modeling of
physical systems and allows visualization of relevant features of the problem under
study."
[United States, Georgia Tech,
engineering simulation, real-time computer animation]
http://cedude.ce.gatech.edu/Projects/IV/iv.html
Interactive Visualizer
[United States, Georgia Tech,
visualization of physical systems in virtual environments, modeling, platform]
http://cedude.ce.gatech.edu/Projects/IV/iv.html
Phobia Project
Virtual Reality Exposure Therapy
[United States, Georgia Tech,
behavioral therapy]
http://www.cc.gatech.edu/gvu/virtual/Phobia/
Simulating Human Motion
[United States, Georgia Tech]
http://www.cc.gatech.edu/gvu/animation/Areas/humanMotion/humanMotion.html
GMD's Institute for Media
Communication (IMK)
http://www.gmd.de
Visualization and Media Systems
Design (VMSD)
[Germany, GMD's Institute for Media
Communication (IMK), visualization, multimedia, FluVis/Europort, TEDIS, INASIM, VirtEye,
AutoMove]
http://viswiz.gmd.de/
The Virtual Studio
Research is conducted on dynamic
and visually complex virtual environments and innovative user-interfaces.
[Germany, Visualization and Media
Systems Design (VMSD), user interfaces, interactive environments, multimedia]
http://viswiz.gmd.de/DML/vst/vst.html
VirtEye
Research concerned with simulation
of optic physiology for evaluating surgical methods for the eye.
[Germany, Visualization and Media
Systems Design (VMSD), opthalmic surgery, mathematical models, raytracing methods,
computer simulations]
http://viswiz.gmd.de/projects/virteye.html
Virtual Actors and a Virtual
Script
[Germany, Visualization and Media
Systems Design (VMSD)]
http://viswiz.gmd.de/VMSD/PAGES.en/projects.actor.html
VSMD: Visualization and Media
Systems Design
VMSD is involved in engineering and
medical applications as well as media art and culture projects.
[Germany, GMD's Institute for Media
Communication (IMK), visualization, multimedia]
http://viswiz.gmd.de/
Virtual Studio
[Germany, VSMD: Visualization and
Media Systems Design, image keying]
http://viswiz.gmd.de/DML/vst/vst.html
Grupo de Anlise de Sistemas
Ambientais (GASA)
The GASA Virtual Reality Laboratory
is involved with a variety of projects, including RECMUVI (Recycling in a Virtual World),
Virtual GIS Room, and Coast - a Sensorial Exploration of a Coastal Ecosystem.
[Portugal, spatial information
systems, computer graphics, scientific visualization]
http://virtual.dcea.fct.unl.pt/gasa/vr/
Harvard University - Harvard
Robotics Lab
The Harvard Robotics Lab studies
computational vision, neural networks, tactile sensing, motion control and VLSI systems.
[United States, robotic
manipulation , sensory data]
http://hrl.harvard.edu/projects/projects.html
Heriot-Watt University
Virtual Manufacturing Group
Applying immersive VR to the
generation of industrial assembly plans and the elicitation of expert assembly knowledge.
Using the same technology the design and routing of cable harnesses is now being
investigated with the recent development of a prototype system.
[United Kingdom, Heriot-Watt
University, assembly planning, cable harness design]
http://www.hw.ac.uk/mecWWW/research/vmg/r_vr1.htm
Houston, University of
Virtual Environment Technology
Laboratory (VETL)
VETL investigates teaching and
training applications of virtual reality.
[United States, Houston, University
of, education, training]
http://www.vetl.uh.edu/
Hands Across the Atlantic
A shared virtual environment
demonstration.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/handatl.html
Project ScienceSpace
An ongoing series of controlled
experiments to assess the potential impact of Virtual Reality in science education.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ScienceSpace/ScienceSpace.html
Shared Virtual Reality
A background information sheet and
paper which discusses the demonstration of a real-time shared virtual environment between
NASA/JSC and Germany for the Hubble Space Telescope.
United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/shared.html
The Hubble Space Telescope Mission
VR played a significant role in the
space mission to reapir the Hubble Space Telescope.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/Hubble/hubble.html
Virtual Reality in Aerospace
Training
Exploring VR's significant role in
astronaut training.
[United States, Virtual Environment
Technology Laboratory (VETL)
http://www.vetl.uh.edu/Aeroscpaceov.html
Virtual Reality in Medicine
Investigates the potential of
virtual reality in medical applications.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/surgery/surpage.html
Virtual Reality in Military
Operation Other Than War
An exploration of those factors
that most affect the transfer of training a dispersed, multi-unit task force in conducting
a task in a foreign country.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ONRproj/VETdescription.html
IBM
Cluny Abbey
During the 11th and 12th centuries,
the Cluney Abbey was the greatest and most adorned church in Christendom. At one time it
served as the "mother-abbey" of 1000 monasteries throughout Europe. In 1793 the
Abbey of Cluny was demolished following the French revolution; all that stands today is
the south portion of the main transept and the octagonal bell tower. The abbey's virtual
reconstruction is supported technically and logistically by IBM France.
[France, IBM, IBM Risc System/6000
workstations, CATIA, HMDs]
http://www.catia.ibm.com/custsucc/suclun.html
Illinois, University of
Electronic Visualization
Laboratory (EVL)
EVL is a research facility for
interactive technology and computer graphics. It investigates development of graphics
hardware, software and display devices.
[United States, Illinois,
University of, computer graphics, software, interactive technology]
http://evlweb.eecs.uic.edu/EVL/index.html
VROOM
[United States, Electronic
Visualization Laboratory (EVL)]
http://ruby.ils.unc.edu/houseman/scivis.html
Pablo Research Group and Virtual
Reality
The Pablo Group investigates the
interaction of architecture, system software, and applications on massively parallel
computer systems.
[United States, Illinois,
University of, sonic data representation, software, CAVE]
http://www-pablo.cs.uiuc.edu/Projects/VR/vr.html (Broken Link)
Indiana University/Purdue
University at Indianapolis
Mihran Tuceryan's WWW Page
http://www.cs.iupui.edu/~tuceryan/index.html
Tuceryan AR page
http://www.cs.iupui.edu/~tuceryan/AR/AR.html
Mobile Computing in Ambulatory
Care Environments
[United States, Indiana
University/Purdue University at Indianapolis, mobile hosts, base station agent, mobile
transaction manager, disconnection handling, mobile transaction processing]
http://www.cs.iupui.edu/~smorton/abstr.html
Industrial Virtual Reality
Institute
Partners: Northwestern University,
Electronic Visualization Laboratory, Argonne National Laboratory
http://www_ivri.me.uic.edu/
INRIA
Augmented Reality in Syntim:
Mixing virtual objects and real world
[France, INRIA, visual and physical
interactions, occlusion, shading, collisions, augmented reality]
http://www-syntim.inria.fr/syntim/analyse/video-eng.html
Mobile Computing
[France, INRIA, mobile computing]
http://www-sor.inria.fr/~aline/mobile/
Institute for Simulations and
Training
Visual Systems Laboratory
The Toy Scouts
This is a group of volunteer
students that utilize the equipment at the Institute for Simulations and Training Visual
Systems Laboratory. The Toy Scouts is a not-for-profit organization designed to promote
educational opportunities to interested individuals by exploring new technologies and
developing creative new applications and concepts.
[United States, Visual Systems
Laboratory, immersive virtual worlds, computer graphics, synthetic environments]
http://www.vsl.ist.ucf.edu/~scouts/scouts.html
Institute of Science and
Technology's Virtual Dream Laboratory
Investigating various applications
of VR.
[Korea, Division of
Mechanical/Control System, Flight Simulator, Human Ergonomics Evaluator, Facial Expression
Composer, Shared VRML Browser]
http://chopin.kist.re.kr/
Institute of Systems Science (ISS)
http://www.iss.nus.sg/
CIeMed: Center for
Information-Enhanced Medicine
[Singapore, Institute of Systems
Science (ISS), multimedia, artificial intelligence]
http://www.ciemed.nus.edu.sg
Creative Services
"The Creative Services program
aims to develop tools, technology, and expertise to enhance the productivity of
professionals such as content, "The Creative Services program aims to develop tools,
technology, and expertise to enhance the productivity of professionals such as content
[Singapore, Institute of Systems
Science (ISS), interactive multimedia, artificial intelligence, real-time video]
http://www.krdl.org.sg/RND/learning/cs/
FACEit
This project focuses on a human
facial identification system.
[Singapore, Institute of Systems
Science (ISS), facial recognition
http://www.iss.nus.sg/RND/ARMI/faceit/faceit.html
Instituto Trentino di Cultura
Interactive Room Project (IRP)
This project is developing an
integrated visual/acoustic system in which remotely located individuals can study and
interact.
[Italy, Instituto Trentino di
Cultura, visual/acoustic localization, tracking, gaze analysis, remote learning]
http://hera.itc.it:2002/
Instituto Trentino di Cultura
Interactive Room Project (IRP)
This project is developing an
integrated visual/acoustic system in which remotely located individuals can study and
interact.
[Italy, Instituto Trentino di
Cultura, visual/acoustic localization, tracking, gaze analysis, remote learning]
http://hera.itc.it:2002/
Institut Universitari de
l'Audiovisual
The Audiovisual Institute is part
of the Pompeu Fabra University. It researches creative audiovisual languages and
applications.
[Spain, multimedia, Galeria
Virtual, digital audio-visual media, computer animation]
http://www.iua.upf.es/
Interactive Discovery Learning
Initiative
Develops interactive, game-like
learning environments that emphasize socially responsible entertainment based on
communication, collaboration, and construction.
[Singapore, National Project for
Children, collaborative learning, networked entertainment]
http://www.iss.nus.sg/RND/cs/idl/
History City
[Singapore, Interactive Discovery
Learning Initiative]
http://www.iss.nus.sg/RND/cs/idl/historycity/index.html
Ioannina, University of: School of
Education, Department of Primary Education
Ioannina, University of
EARTH: Educational Approach to
viRtual reality TeacHnologies
The EARTH team works with faculty
and educators on the design, development and evaluation of Virtual Learning Environments
in domains such as geography and environmental education, physical and life sciences
teaching.
[Greece, Ioannina, University of,
EARTH Team, educational applications]
http://www.uoi.gr/SCHOOLS/HUMAN/PTDE/mvrlab_en.htm
Iowa, University of - Computer
Science Department
The Hank Group
Hank is a real-time, immersive
driving simulator used to investigate the causes of crashes, testing new vehicle
instrumentation, prototyping novel designs for automated highways, and assessing the
influence of disease, drugs, and disabilities on driving performance
[United States, Iowa, University of
- Computer Science Department, driving simulation]
http://www.cs.uiowa.edu/~hank/
IPO Center for Research on
User-System Interaction
a center for multidisciplinary
scientific research on user-system interaction, focusing on the development and design of
user-friendly interfaces for products, services and systems in multimedia environments.
http://www.tue.nl/ipo/
Istituto Trentino di Cultura (ITC)
The Interactive Classroom Project
explores use of virtual reality in an interactive educational setting, including
visual-acoustic localization and tracking, videoconferencing, voice control, audio and
video quality and multimedia access.
[Italy, distance education,
interactive environments, virtual environments]
http://hera.itc.it:2002/other_pages/DLI_TN.html
JASON Foundation
The JASON Project
Focuses on developing ways that
enable teachers and students around the world to take part in global explorations using
advanced interactive telecommunications.
[United States, JASON Foundation,
telepresence, distance education]
http://www.jasonproject.org/
urls supplied by:
Toni Emerson - temerson@hitl.washington.edu
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