VR Research URL List K -
R
Kansas, University of
Institute for the Exploration of
Virtual Realities (i.e.VR)
i.e.VR is an institute within the
University Theatre and the Department of Theatre and Film at the University of Kansas. Its
goal is to explore the uses of virtual reality and related technologies in the performing
arts.
[United States, Kansas, University
of, projected computer graphic system, HMDs, VRML, theatre, CAD]
http://kufacts.cc.ukans.edu/~mreaney/
Karlsruhe, University of
Institute for Machine Tools and
Production Engineering (wbk)
The VR-group is part of the
research field Production Informatics and Quality Management (PIQ)
http://wbkst6.mach.uni-karlsruhe.de/piq/vr/home_eng.htm
Kent Ridge Digital Labs
http://www.krdl.org.sg/
HistoryCity
Modeled on 1870s Singapore,
HistoryCity is an environment for children to "make history" by collecting and
trading period items - and using them to create unique interactive dioramas. Each item has
a particular historical significance, whether it is related to trade, geography, or
Singapore's diverse ethnic culture. HistoryCity is a Singapore National Project that
emphasizes socially responsible entertainment based on communication, collaboration, and
construction rather than violence, competition, and destruction.
[Singapore, Kent Ridge Digital
Labs, Java-based]
http://www.historycity.org.sg/
Lancaster University
Mobile Multimedia Computing
[United Kingdom, Lancaster
University, mobile computing]
http://www.comp.lancs.ac.uk/computing/research/mpg/most/
Lancaster, University of
COVEN: COllaborative Virtual
ENvironments
"COVEN is a unique project
which brings together a wide range of expertise on communication infrastructures, CSCW,
Virtual Environments, Human-Computer Interaction and VR animation to provide support for a
European distributed virtual environment. Target key issues are collaboration support
within VEs (including awareness, communication, group interaction, etc.), corresponding
requirements at network and platform level, and related Human Factors aspects."
[United Kingdom, Lancaster,
University of, CSCW, HCI: human-computer interaction, awareness]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/coven/
DEVRL: the Distributed Extensible
Virtual Reality Laboratory
DEVRL allows people in different
parts of the UK to be able to work together in the same virtual space to accomplish joint
tasks.
United Kingdom, Lancaster,
University of, virtual meeting, virtual classroom, real-time multimedia, MASSIVE, DIVE]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/
VirtuOsi Project
"VirtuOsi is a project to
build distributed virtual reality systems to support work groups. It will explore the use
of virtual reality to allow multiple users to perform simultaneous, co-operative work
across geographically dispersed locations.
[United Kingdom, Lancaster,
University of, VRML, CSCW]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/virtuosi.html
Loiusville, University of
Medical Informatics Research Group
Medical Informatics Research, Dept.
of Surgery, University of Loiusville School of Medicine
http://www.webmed.com/mi/projects.html
London, University of - University
College London
Computer Graphics and Virtual
Environments Research Group
[United Kingdom, London, University
of - University College London, presence, collaborative virtual environments, COVEN,
computer graphics]
London, United Kingdom
http://www-dept.cs.ucl.ac.uk/staff/M.Slater/research.html
Loughborough University
Advisory Group on Computer
Graphics, VR Support Officer
Provides general advice and support
for potential and current VR users in the academic community.
[United Kingdom, Loughborough
University, technology applications, educational curriculums]
http://sgi-6.lut.ac.uk/~vrsupp/vrsupp.html
AVRRC: the Advanced VR Research
Centre
The AVRRC comprises a range of
dedicated laboratories including a Panoramic Reality Centre. Its mission is toprovide a
state of the art human-computer integration research centre exploring VR applications.
[United Kingdom, Loughborough
University, human factors]
http://sgi-hursk.lut.ac.uk/~avrrc/index.html
Loughborough University of
Technology
LUTCHI Research Centre:
Telecommunications and Computer Human Interface Research Centre
LUTCHI is based within the
Department of Computer Studies at Loughborough. The research center conducts
multi-disciplinary research into future interactive computer systems and focuses on
support systems for professional people at work.
[United Kingdom, Loughborough
University of Technology, telecommunications, human-computer interaction, DAB: Digital
Audio Broadcasting]
http://www.lut.ac.uk/departments/co/research_groups/lutchi.html
Visual Ergonomics Research Group (VISERG)
VISERG is located within the
Department of Human Sciences at Loughborough. VISERG is interested in the following
research areas: health and safety issues associated with the use of Virtual Reality
equipment, eye control of computers for the physically-challenged, and use of pupil
responses to detect eye disease.
[United Kingdom, Loughborough
University of Technology, health and safety, ergonomics]
http://info.lboro.ac.uk/departments/hu/groups/viserg/viserg1.htm
Louisville, University of
McDonnell Douglas
Aerospace-Houston Division
[United States, Louisville,
University of, navigation, robotics]
http://pat.mdc.com/Houston.html
McDonnell Douglas Human Modeling
System (MDHMS)
[United States, Louisville,
University of, modeling]
http://pat.mdc.com/LB/LB.html
School of Medicine, Medical
Informatics
[United States, Louisville,
University of, medical informatics]
http://medical.informatics.louisville.edu/
Manchester Metropolitan University
Egyptian Tomb of Menna
Menna was an Egyptian noble who
lived in the 18th Dynasty either during the reign of Tuthmosis IV or that of his
successor, Amenophis III. A virtual model of the tomb was reconstructed using original
glass negatives taken in 1916.
[United Kingdom, Manchester
Metropolitan University, VRML]
http://www.doc.mmu.ac.uk/RESEARCH/virtual-museum/Menna/
Manchester, University of
Advanced Interfaces Group
http://www.cs.man.ac.uk/aig/aig.html
VRLSA Project: Virtual Reality
System for Large-Scale Industrial Applications
[United Kingdom, Advanced
Interfaces Group]
http://www.cs.man.ac.uk/aig/vrlsa/vrlsa-outline.html
Stereoscopic Display and
Manipulation of Volumeric Data
Investigates and develops computer
science techniques for 3D volumetric data display and manipulation
[United Kingdom, Manchester,
University of, medical imaging, radiation therapy planning]
http://www.cs.man.ac.uk/aig/asd/asd.html
Advanced Interfaces Group
[United Kingdom, Manchester,
University of]
http://www.cs.man.ac.uk/aig/aig.html
Manchester, University of -
Advanced Interfaces Group
The Advanced Interfaces Group
focuses on Virtual Reality system design and the use of 3D interfaces within real-world
applications.
http://www.cs.man.ac.uk/aig/aig.html
eSCAPE
"The goal of eSCAPE is to
develop large-scale inhabited information spaces (electronic landscapes) for use by
citizens. Specific objectives include: motivation of technical development through social
scientific field study; development of paradigms for activities in thematic spaces;
populating environments with user embodiments and agents; development of novel interaction
techniques and displays, including public displays and multi-participant interaction;
development of evaluation strategies to measure the effectiveness of these
environments."
[United Kingdom, Manchester,
University of - Advanced Interfaces Group, virtual environments, user embodiments, agents,
multi-user participation]
http://www.cs.man.ac.uk/aig/aig.html
MAVERIK: the Manchester Virtual
Environment Interface Kernel
MAVERIK is a system which is
designed to support large-scale industrial and other applications of virtual reality.
MAVERIK uses a novel call-back structure which allows it to be customised to use external
data and code.
[United Kingdom, Manchester,
University of - Advanced Interfaces Group, virtual environments software system]
http://www.cs.man.ac.uk/aig/aig.html
Mannheim, University of
Virtual Reality in Medicine (VIRIM)
LEHRSTUHL FR INFORMATIK V of the
University of Mannheim
http://www-mp.informatik.uni-mannheim.de/groups/virim/virim.html
Maryland, University of. College
Park.
Mobile Computing & Multimedia
Lab
[United States, Maryland,
University of. College Park., mobile computer communications, multimedia systems]
http://www.cs.umd.edu/projects/mcml/
Massachusetts Institute of
Technology
AI Lab
The aims of the Artificial
Intelligence Lab at MIT are to understand human intelligence at all levels, including
reasoning, perception, language, development, learning, and social levels, and to build
useful artifacts based on intelligence.
[United States, Massachusetts
Institute of Technology, artificial intelligence, enhanced reality]
http://www.ai.mit.edu/
Biorobotics Group
Prof. I.W. Hunter's , Newman
Laboratory, Dept. of Mechanical Engineering.
[United States, Massachusetts
Institute of Technology, medical simulators, microsurgery, eye surgery]
http://biorobotics.mit.edu/
Image Guided Surgery
[United States, Massachusetts
Institute of Technology, medical, augmented reality]
http://www.ai.mit.edu/projects/vision-surgery/surgery_home_page.html
MIT Media Lab
MIT's Media Laboratory carries on
advanced research into a broad range of information technologies including digital
television, holographic imaging, computer music, computer vision, electronic publishing,
artificial intelligence, human/machine interface design, and education-related
technologies. Some projects are listed below.
http://www.media.mit.edu/
Gesture and Narrative Group
The Gesture and Narrative Group
"studies how artifacts such as agents and toys can be designed with psychosocial
competencies, based on a deep understanding of human linguistic, cognitive, and social
abilities."
[United States, MIT Media Lab,
animated conversation, avatars, storytellers]
http://gn.www.media.mit.edu/groups/gn/
Machine Listening Group
The Machine Listening Group
researches interactive media applications.
[United States, MIT Media Lab,
audio, interactive media, sound rendering]
http://sound.media.mit.edu/
Media Lab Augmented Reality page
http://n1nlf-1.media.mit.edu/computing/augmented-reality.html
Spatial Imaging Group
The Spatial Imaging Group
investigates technology and interfaces for high-quality 3D displays.
[United States, MIT Media Lab, 3D
visual interfaces, computer-aided design, medical imaging, scientific visualization]
http://spi.www.media.mit.edu/groups/spi/
Vision and Modeling Group
The Vision and Modeling Group
studies problems in computer vision and scene modeling.
[United States, MIT Media Lab,
education, interactive environments]
http://vismod.www.media.mit.edu/vismod/
Wearable Computing Group
The Wearable Computing Group
studies applications of wearable computers as "intelligent assistants."
[United States, MIT Media Lab,
heads-up displays, augmented reality]
http://wearables.www.media.mit.edu/projects/wearables/
Augmented Reality Page
http://lcs.www.media.mit.edu/projects/wearables/augmented-reality.html
Gesture and Narrative Language
Group
The Gesture and Narrative Language
Group is looking at ways to make communication, mediated through avatars, more lifelike
and natural through appropriate and meaningful animation of the avatar's body and face.
[United States, MIT Media Lab]
http://avatars.www.media.mit.edu/avatars/
It/I, a computer theater play by
Claudio Pinhanez.
"It/I" portrays two
characters, "I" (played by a human actor) and "It" (played by a
computer) in a pantomime about the relation between people and technology. The play is
part of a project at the MIT Media Laboratory on integrating computers into theater
through computer vision technology. The computer playing "It" monitors the scene
with video cameras and reacts to "I"'s actions by displaying real time computer
graphics objects and synthesizing sound. After the play, the public is invited to go up on
the stage and interact with "It".
[United States, MIT Media Lab,
theater, sound synthesis, computer vision]
http://www.media.mit.edu:80/~iti/
KidsRoom
A fully-automated interactive,
narrative playspace that uses computer vision perceptual technology to create a virtual
environment in the real physical space of a child's bedroom.
[United States, MIT Media Lab,
interactive environment]
http://vismod.www.media.mit.edu/vismod/demos/kidsroom/
"School" of the Future
An examination of curriculum
projects involving technology, telecommunications, student consulting networks and news.
[United States, MIT Media Lab,
interactive environment, telecommunications]
http://casr.www.media.mit.edu/groups/casr/papert.html
Sociable Media Group
The Sociable Media Group is a newly
formed research group that investigates issues concerning identity and society in the
networked world. Questions being explored include how we perceive other people on-line,
what does a virtual crowd look like, and how do social conventions develop in the
networked world. Related project: the Diorama Project
[United States, MIT Media Lab]
http://persona.www.media.mit.edu/SMG/
The Epistemology and Learning
Group
Explores how new technologies can
enable new ways of thinking, learning, and designing.
[United States, MIT Media Lab,
schools, museums, constructionism]
http://el.www.media.mit.edu/groups/el/
Things to Think With
This project is extending the
child's construction kit. Children are using new bricks and related sensors to build
autonomous robots, to create "active rooms," and to run "personal science
experiments."
[United States, MIT Media Lab,
interactive technologies, autonomous robots, constructions, virtual environments]
http://casr.www.media.mit.edu/groups/casr/resnick.html
Research Lab of Electronics
Sensory Communication Group
The Sensory Communication Group of
the Research Laboratory of Electronics conducts a variety of psychophysical studies with
the goal of characterizing auditory and tactile perception.
[United States, Research Lab of
Electronics, auditory and tactile perception, psychophysical studies]
http://rleweb.mit.edu/G-sen.HTM
VETT: Virtual Environment
Technologies for Training
The VETT project investigates the
use of virtual environment systems and technologies in training.
[United States, Research Lab of
Electronics, virtual environments, interfaces simulators]
http://mimsy.mit.edu/
Affective Computing
[United States, Massachusetts
Institute of Technology]
http://www-white.media.mit.edu/vismod/demos/affect/affect.html
Augmented Memory
[United States, Massachusetts
Institute of Technology, augmented reality]
http://wearables.www.media.mit.edu/projects/wearables/augmented-memory.html
Intelligent Room Project
[United States, Massachusetts
Institute of Technology, artificial intelligence]
http://www.ai.mit.edu/projects/hci/hci.html
MIT Wearable Computing Web Page
An introduction to the field of
wearable computing and a resource for more technical information.
[United States, Massachusetts
Institute of Technology]
http://wearables.www.media.mit.edu/projects/wearables/
Personal Area Network
[United States, Massachusetts
Institute of Technology, Intrabody signalling]
http://physics.www.media.mit.edu/projects/pan/pan.html
Remembrance Agent
Remembrance Agents are a new class
of applications that watch over a users's shoulder and suggest information relevant to the
current situation.
[United States, Massachusetts
Institute of Technology]
http://rhodes.www.media.mit.edu/people/rhodes/RA/
VLSI Microdisplay Project
[United States, Massachusetts
Institute of Technology]
http://www.ai.mit.edu/people/alvelda/microdisplay.html
Wearable Audio Computing (WAC)
[United States, Massachusetts
Institute of Technology]
http://nitin.www.media.mit.edu/people/nitin/NomadicRadio
Massachusetts, University of:
Amherst
Multimedia Wireless LAN Group
[United States, Massachusetts,
University of: Amherst, LAN, wireless architectures]
http://www.ecs.umass.edu/ece/wireless/
Max Planck Institut
Max-Planck-Institut fur
biologische Kybernetik: MPI for Biological Cybernetics
Research areas include
computational psychophysics, behavioral neurophysiology, comparative neurobiology and
system physiology.
[Germany, Max Planck Institut,
object recognition, computer graphics, navigation, Virtual Tubingen]
http://www.mpik-tueb.mpg.de/
Mayo Clinic
VRASP: Virtual Reality Assisted
Surgery Program
The Mayo Biomedical Imaging
Resource (BIR)
http://www.mayo.edu/bir/vrasp/vr_intro.html
McGill University
Centre for Intelligent Machines (CIM)
An interdisciplinary research
center focusing on intelligent machines.
[Canada, McGill University,
robotics, artificial perception, artificial intelligence, computer vision, speech
recognition]
http://www.cim.mcgill.ca/
Medialab
Research at Medialab centers on
performance animation and virtual reality.
[France, live performance
animation, computer graphics]
http://www.demon.co.uk/mlab/
Michigan, University of
Center for Information Technology
Integration
http://www.citi.umich.edu/mobile.html
Virtual Reality in Chemical
Engineering Laboratory (VRiCHel)
Located in the Department of
Chemical Engineering at the University of Michigan, the VRiChEL focuses on exploration and
development of virtual reality in chemical engineering, with an emphasis on education.
[United States, Michigan,
University of, higher education, technical applicational tools]
http://www.engin.umich.edu/labs/vrichel/
Virtual Reality Lab (VRL)
VRL's research is focused on
virtual prototypes of automotive and marine designs, the simulation of manufacturing
processes, and other engineering applications.
[United States, Michigan,
University of, industrial applications, education, architecture]
http://www-VRL.umich.edu/
Millersville University's
Intelligent Machines Laboratory
This site provides links to course
syllabi and projects being conducted by students at Millersville University within the
Computer Science Department.
[United States, computer graphics,
VRML]
http://zansiii.millersv.edu/cs373.html
Minnesota, University of
WebOOGL
[USA, Minnesota, University of, 3D
web visualization, VRML browser, WebOOGL]
http://www.geom.umn.edu/software/weboogl/
Mississippi State University/NSF
Engineering Research Center for Computational Field Simulation
"The MSU/NSF Engineering
Research Center for Computational Field Simulation embodies that synergistic combination
of effort toward providing U.S. industry with the capability for the computational
simulation of large-scale, geometrically-complex physical field problems for engineering
design and application."
[United States, education,
architecture, scientific visualization, medicine, defense]
http://www.erc.msstate.edu/
Missouri, University of - Advanced
Technology Center (ATC)
ATC researches virtual reality,
scientific visualization, and multimedia for education and promotes "widespread
awareness and use of advanced computing technology."
[United States, medicine,
architecture , education, scientific visualization]
http://www.atc.missouri.edu
Mitsubishi Electric Research
Laboratories (MERL)
Chartered in 1991 to conduct basic
research on computers and their use, research projects at MERL tend to be
interdisciplinary investigations combining human-computer interaction, social virtual
reality, computer netowrks, computer graphics, artificial intelligence, multimedia, and
human learning and development. The current project is , Scalable Platform for Large
Interactive Networked Environments. Past projects include Diamond Park and the Electronic
Meeting Place.
http://www.merl.com/
Artificial Intelligence
The Artificial Intelligence
"thread" investigates machine-learning methods, heuristic searching, and
software agents. An example of the work is COLLAGEN, a collaborative agent project
focusing on "designing collaborative user interfaces, which starts from the idea that
a computer program, when interacting with people, should be governed by the same discourse
principles that people follow when interacting with each other."
[United States, Mitsubishi Electric
Research Laboratories (MERL), software agents, machine-learning, heuristic search,
artificial intelligence]
http://www.merl.com/threads/ai/index.html
Medical Applications
MERL's Medical Applications
research focuses in two areas: (1) surgical simulation and training, and (2) the
Children's Hospital Collaboration, "a project to use computers to help pediatric
heart patients and their families cope with a life-threatening illness."
[United States, Mitsubishi Electric
Research Laboratories (MERL), medical applications, surgical simulation, collaboration]
http://www.merl.com/threads/medical/index.html
Social Virtual Reality
Social Virtual Reality research
focuses on developing interactive, networked environments for group learning, work and/or
entertainment environments.
[United States, Mitsubishi Electric
Research Laboratories (MERL), collaborative learning, entertainment, interactive
environments]
http://www.merl.com/threads/social/index.html
Diamond Park
[United States, Mitsubishi Electric
Research Laboratories (MERL), SPLINE]
http://www.merl.com/projects/dp/
Nara Institute of Science and
Technology's Chihara Laboratory
Chihara Laboratory investigates
applications of virtual reality in medical engineering, telecommunications systems,
mobile/wearable computing, image sensing and recognition and information archaeology
(restoration).
[Japan, 3D medical imaging,
computer vision, multimedia network, mobile/wearable computing, image sensing, realtime
gesture recognition, museology/archaeology]
http://www.aist-nara.ac.jp/IS/Chihara-lab/mosaic.html
NASA: National Aeronautics and
Space Administration
Distributed Visualization
Environments, VR-FAST
http://sdcd.gsfc.nasa.gov/ESS/distributed-viz.html
Goddard Space Flight Center
Goddard's mission is to
"expand and enhance research and development in the areas of Earth science, physics,
and astronomy."
http://morse.gsfc.nasa.gov/
Scientific Visualization Studio (SVS)
SVS research focuses on
visualization tools and methods for scientific data analysis, production of high quality
images and animation for presentation of scientific data, and exploration of visualization
techniques, and soft- or hardware.
[United States, Goddard Space
Flight Center, visualization tools, animation]
http://farside.gsfc.nasa.gov/SAVB/SVS/
Virtual Environments Research
This subgroup of SVS is studying
the benefits of applying virtual reality technologies to scientific visualization.
[United States, Scientific
Visualization Studio (SVS), scientific visualization]
http://sdcd.gsfc.nasa.gov/VEL/vr.html
Going on Scientific Expeditions
with Virtual Reality
http://sdcd.gsfc.nasa.gov/ESS/news.vr.html
Intelligent Computer-Assisted
Training (ICAT)
This research center explores a
variety of projects involving virtual reality, computer-assisted training, technology
transfer and software development.
[United States, NASA: National
Aeronautics and Space Administration, SpaceHab, technology transfer, military
applications, software]
http://www.jsc.nasa.gov/cssb/icat
ICAT Work at the Software
Technology Lab
Evaluates and develops new software
technologies and transfers those technologies into NASA's operational environment.
[United States, Intelligent
Computer-Assisted Training (ICAT)]
http://www.vetl.uh.edu/ICAT/ICATsum.html
Intelligent Physics Tutor
Tutors high school and college
physics students in solving statics and dynamics-oriented physics problems.
[United States, Intelligent
Computer-Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/PT.html
IVIS/ICAT: Inter-Vehicular
Information System ICAT
Trains tank commanders in
battlefield operations.
[United States, Intelligent
Computer-Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/ivis.html
SHIFT: SpaceHab Intelligent
Familiarization Trainer
Trains astronauts and ground-based
personnel in nominal and non-nominal operation of the SpaceHab module and associated Space
Shuttle systems.
[United States, Intelligent
Computer-Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/shift.html
JPL Robotics
JPL Robotics researches robotics
and automation technologies associated with planetary surface and solar system
exploration.
[United States, NASA: National
Aeronautics and Space Administration, robotics , planetary and solar system exploration,
machine vision]
http://robotics.jpl.nasa.gov/
NASA Ames Research Center
"Ames Research Center and its
personnel work to develop technologies that enable the Information Age, expand the
frontiers of knowledge for aeronautics and space, improve America's competitive position,
and inspire future generations."
http://www.arc.nasa.gov/
Advanced Displays and Spatial
Perception Laboratory
The Advanced Displays and Spatial
Perception Laboratory is part of the Human Performance Research Laboratory (HPRL) at Ames.
Research areas include haptics displays, human and system performance in virtual
environments, and visual and proprioceptic performance.
[United States, NASA Ames Research
Center, advanced displays, haptics, visual displays, spatial perception]
http://duchamp.arc.nasa.gov/adsp.html
Aeronautical Test and Simulation
Division
This laboratory operates two flight
simulation laboratories to study human/ machine interactions, flight characteristics and
aircraft design.
http://www.simlabs.arc.nasa.gov/SimLab_Home.html
Crew Vehicle Systems Research
Facility (CVSRF)
CVSRF studies human factors in
aviation, including performance characteristics and training and simulation techniques.
[United States, Aeronautical Test
and Simulation Division, human factors, human performance, training]
http://www.simlabs.arc.nasa.gov/CVSRF/CVSRF_Home.html
Vertical Motion Simulator (VMS)
This facility specializes in the
"study of air and spacecraft handling charactersitics, flight dynamics, flight
controls and display systems."
[United States, Aeronautical Test
and Simulation Division, flight simulation]
http://www.simlabs.arc.nasa.gov/VMS/VMS_Home.html
Cognition Laboratory
The Cognition Lab is part of the
Human-Automation Integration Research Branch at Ames. It conducts research on
human-machine systems, normal human perceptual processes, and cognitive processes.
[United States, NASA Ames Research
Center, perception, cognition, attention control, Air Traffic Control displays]
http://olias.arc.nasa.gov/cognition/
Human and Systems Technologies
Branch
This research division studies
human performance and automation in aerospace systems, including "experimental
studies of human vision, audition, attention and motor control; development of
computational models of human perceptual and cognitive systems; perceptual optimization of
visual displays and imaging systems; fundamental and applied research on virtual reality
and virtual environments; development of three-dimensional auditory displays; experimental
and theoretical analyses of human workload; development of machine vision algorithms for
autonomous vehicle control; and analytical studies in control theory."
[United States, NASA Ames Research
Center, auditory and vision science, spatial displays, cognition, machine vision,
automation]
http://vision.arc.nasa.gov/AFH/
Virtual Environment for
Reconstructive Surgery (VERS)
Collaboration between
Biocomputation Center at NASA Ames Research Center and the Dept. of Reconstructive Surgery
at Stanford University
[United States, NASA Ames Research
Center, craniofacial surgeries]
http://biocomp.arc.nasa.gov/vers/.index.html
Vision Group
The Vision Science and Technology
Group at Ames studies human vision and visual technology for NASA missions
[United States, NASA Ames Research
Center, vision, human motion perception , visual stimulation, head-related transfer
functions, Snapshot, differential global position sensing, situational awareness, spatial
audio, 3D audio, telecommunications]
http://vision.arc.nasa.gov/
Naval Postgraduate School
The Naval Postgraduate School is an
academic institution whose emphasis is on study and research programs relevant to the
Navy's interests, as well as to the interests of other arms of the Department of Defense.
http://www.nps.navy.mil/
Center for Autonomous Underwater
Vehicle (AUV) Research
The AUV Center studies the design
of AUVs, using physical modeling, non-linear and adapative control research, and a virtual
world to aid in visualization of vehicle behavior.
[United States, Naval Postgraduate
School, visualization, autonomous underwater vehiles (AUVs)]
http://www.cs.nps.navy.mil/research/auv/
NPSNET Research Group
The focus of the NPSNET Research
Group is on the complete breadth of human-computer interaction and software technology for
implementing large scale virtual environments (LSVEs).
[United States, Naval Postgraduate
School, virtual environments, software]
http://www-npsnet.cs.nps.navy.mil/npsnet/index.html
Apps branch of the NPSNET Research
Group
This group focuses on the
development of LSVEs for the Department of Defense. Current primary projects include
NPSNET-IV, NPSNET-V, and the Amphibious Virtual Environment.
[United States, NPSNET Research
Group, defense, LSVEs, networked software architecture]
http://www-npsnet.cs.nps.navy.mil/npsnet/apps.html
Interact branch of the NPSNET
Research Group
This branch focuses on
human-computer interaction technology for the LSVE and evaluation of the LSVE for
training.
[United States, NPSNET Research
Group, human-computer interaction, inertial motion tracking, locomotion devices, human
modeling , spatial sound, wayfinding, training, defense]
http://www-npsnet.cs.nps.navy.mil/npsnet/interact.html
Techno branch of the NPSNET
Research Group
The Techno branch researches
network and software technology for the LSVE.
[United States, NPSNET Research
Group, network software architecture, web-based interoperability, Bamboo - VE Toolkit,
world-building, defense]
http://www-npsnet.cs.nps.navy.mil/npsnet/techno.html
omni-directional treadmill (ODT)
[United States, NPSNET Research
Group]
http://web.nps.navy.mil/~pao/odt.html
Scientific Visualization
Laboratory
This lab researches visualization
of scientific phenomena.
[United States, Naval Postgraduate
School, defense, scientific computing, visualization]
http://vislab-www.nps.navy.mil/~vislab/
Scientific Visualization Studio
http://holodeck.gsfc.nasa.gov/vr/vr.html
Virtual Environment Technology
Laboratory (VETL)
VETL is a NASA/Johnson Space Center
joint enterprise with the University of Houston that "performs research and
development focused on virtual environments for training, education, and
scientific/engineering data visualization."
visualization, immersion,
intelligent virtual environments]
http://www.vetl.uh.edu/overview/overview2.html
Hands Across the Atlantic
A shared virtual environment
demonstration.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/handatl.html
Project ScienceSpace
An ongoing series of controlled
experiments to assess the potential impact of Virtual Reality in science education.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ScienceSpace/ScienceSpace.html
Shared Virtual Reality
A background information sheet and
paper which discusses the demonstration of a real-time shared virtual environment between
NASA/JSC and Germany for the Hubble Space Telescope.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/shared.html
The Hubble Space Telescope Mission
VR played a significant role in the
space mission to reapir the Hubble Space Telescope.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/Hubble/hubble.html
Virtual Reality in Aerospace
Training
Exploring VR's significant role in
astronaut training.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/Aeroscpaceov.html
Virtual Reality in Medicine
Investigates the potential of
virtual reality in medical applications.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/surgery/surpage.html
Virtual Reality in Military
Operation Other Than War
An exploration of those factors
that most affect the transfer of training a dispersed, multi-unit task force in conducting
a task in a foreign country.
[United States, Virtual Environment
Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ONRproj/VETdescription.html
Body Wearable Computer
Applications
[United States, NASA: National
Aeronautics and Space Administration, Humionics Society]
http://www.ksc.nasa.gov/payload/projects/borg/
National Cancer Center of Japan
NCC investigates medical
applications of virtual reality, including surgical simulation support and Medical VRML,
the virtual medical communication project.
[Japan, medical virtual reality,
medical VRML, simulated surgery]
http://medvr.res.ncc.go.jp/
National Center for Atmospheric
Research (NCAR)
http://www.ncar.ucar.edu/
Aviation Weather Development
Laboratory (AWDL)
[United States, National Center for
Atmospheric Research (NCAR), Three Dimensional Terminal Viewer (3DTV)]
http://www.rap.ucar.edu/projects/awdl/awdl.html
Visualization Gallery
[United States, National Center for
Atmospheric Research (NCAR), climate visualization, Vis5D]
http://www.scd.ucar.edu/vg/ResearchGallery.html
National Computational Science
Alliance (NCSA)
http://www.ncsa.uiuc.edu/
Virtual Environment Group
[United States, National
Computational Science Alliance (NCSA), CAVE, interaction, immersion]
http://www.ncsa.uiuc.edu/VR/VR/index.html
NCSA/Caterpillar Inc.-GMD
Distributed Virtual Reality
[United States, National
Computational Science Alliance (NCSA)]
http://www.startap.net/s-f-ncsacat3.html
National Institute of Standards
(NIST)
Information Technology
Laboratory's Information Access and User Interfaces Division
"The mission of the
Information Access and User Interfaces Division is to accelerate the development of
technologies that allow intuitive, efficient access, manipulation, and exchange of complex
information by facilitating the creation of measurement methods and standards."
[United States, National Institute
of Standards (NIST), data representation, multimedia data, natural language processing]
http://www.nist.gov/itl/div894/
Information Technology
Laboratory's Open Virtual Reality Testbed
A comprehensive listing of links to
research centers and publications concerned with applications of virtual reality.
[United States, National Institute
of Standards (NIST), virtual humans, humanoid animation, kinematics, VRML]
http://www.nist.gov/itl/div894/ovrt/OVRThome.html
Visualization and Virtual Reality
Group
This group conducts research in
visualization and virtual environment technologies for use as visual displays of
information to industry and government. The group focuses on three-dimensional information
visualization and data exploration.
[United States, National Institute
of Standards (NIST), three dimensional information visualization, data exploration,
complex information]
http://www.nist.gov/itl/div894/vvrg/index.html
Naval Air Warfare Center Training
Systems Division (NAWCTSD)
NAWCTSD is a center for learning
and simulation technologies and methods
[United States, training,
simulation]
http://www.ntsc.navy.mil/
New York University
Media Research Lab
http://www.mrl.nyu.edu/
The Improv Project
A system for real-time animation of
behavior-based Interactive Synthetic Actors.
[United States, Media Research Lab]
http://www.mrl.nyu.edu/improv/index.html
Media Research Lab (MRL)
http://www.mrl.nyu.edu/
IMPROV Project
The IMPROV Project is building
technologies to produce distributed responsive virtual environments in which
human-directed avatars and computer-controlled agents interact with each other in
real-time. Multi-modal interaction paradigms that combine IMPROV with speech and gesture
recognition are also being explored.
[United States, Media Research Lab
(MRL)]
http://www.mrl.nyu.edu/improv/
Northeastern University Virtual
Environments (VE) Lab
The VE Lab conducts research on
virtual environments with a focus on driving simulations, navigation and wayfinding, and
autonomous vehicles.
[United States, navigation, visual
capacity, driving simulation]
http://www.coe.neu.edu/~mourant/velab.html
Northwestern University's
Laboratory for Intelligent Mechanical Systems (LIMS)
LIMS researches haptic interfaces
and also maintains the Haptics Community Web Page.
[United States, psycho-physics,
tactile display, teleoperation]
http://lims.mech.nwu.edu/haptic/
Nottingham University
AIMS Research Unit
"The purpose of the AIMS
research unit is to establish a centre of excellence for artificial intelligence studies
in the minerals and environmental sectors, promoting awareness of, and the use of advanced
computer technology to solve existing problems."
[United Kingdom, Nottingham
University, artificial intelligence, computer graphics, mining, safety, training,
environmental visualization]
http://www.nottingham.ac.uk/~enzaims/Aimshome.html
Dept. of Mineral Resources
Engineering, University of Nottingham
Distributed Extensible Virtual
Reality Laboratory (DEVRL)
The Laboratory of the Cooperative
Systems Engineering Group at Nottingham University in Lancaster investigates use of
virtual reality in learning environments. Projects include The Virtual Classroom which is
intended to provide distributed users with a number of cooperative virtual reality based
applications in order to experiment with a simulated set of physical properties.
[United Kingdom, Nottingham
University, interactive learning environments]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/
VIRART: Virtual Reality
Applications Research Team
VIRART has been involved in the
development and testing of virtual environments for students with severe learning
difficulties for the last four years. The primary testing for this work has been the
Shepherd School in Aspley, Nottingham. VIRART has also been involved with industrial
applications of virtual environments for planning and simulation, design, operations
assistance, and training.
[United Kingdom, Nottingham
University, ergonomics, manufacturing engineering, computer systems, psychology,
operations management and computer-aided design, special needs, experiential environments,
communication environments, simulation]
http://quoll.maneng.nott.ac.uk/Research/virart
Autism and VR
[United Kingdom, VIRART: Virtual
Reality Applications Research Team, behavioural therapy]
http://quoll.maneng.nott.ac.uk/Research/virart/educn/autism.html
Educational Applications
[United Kingdom, VIRART: Virtual
Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/educn/
Industrial Applications
[United Kingdom, VIRART: Virtual
Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/industry/
Virtual Control Room, Factory
Planning
[United Kingdom, VIRART: Virtual
Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/industry/index.html
VirtuOsi
VirtuOsi is a three year SERC and
DTI funded project to build distributed virtual reality systems to support work groups.
[United Kingdom, Nottingham
University, multimedia, collaborative work, computer-generated environments]
http://www.crg.cs.nott.ac.uk/research/projects/Virtuosi/
MASSIVE
Chris Greenhalgh: Model,
Architecture and System for Spatial Interaction in Virtual Environments, Virtual
tele-conferencing.
[United Kingdom, Nottingham
University]
http://www.crg.cs.nott.ac.uk/~cmg/massive.html
Populated Information Terrains
(PITS)
[United Kingdom, Nottingham
University, VR-VIBE, hyper-structures, force directed placement]
http://www.crg.cs.nott.ac.uk/research/pits/
NRL
Advanced Distributed Simulation
Page
[United States, NRL]
http://netlab.itd.nrl.navy.mil/ADS.html
Oak Ridge National Laboratory
(ORNL)
ORNL is a multiprogram science and
technology lab managed by Lockheed Martin for the US Department of Energy. ORNL conducts
research on energy conservation, materials development, magnetic fusion energy, nuclear
safety, robotics and computing, biomedical and environmental sciences, medical
radioisotope development, and basic chemistry and physics.
http://www.ornl.gov/
Center for Computational Sciences
Virtual Reality Applied to
Manufacturing
[United States, Center for
Computational Sciences]
http://www.ccs.ornl.gov/SC95/CMTdemo.html
Center for Engineering Systems,
Advanced Research (CESAR) at ORNL
CESAR conducts research and
development investigations into cooperating autonomous systems, intelligent sensing
systems, computational nonlinear science, and nanoelectronic and optical computing.
[United States, Oak Ridge National
Laboratory (ORNL), robotics, autonomous systems, multiple object tracking]
http://saturn.epm.ornl.gov/IS/cesar/
Collaborative Technologies
Research Center (CTRC)
CTRC "performs fundamental
research in computing and communications to enable adaptive tools, languages, and problem
solvers to be brought together in real-time collaborative environments."
[United States, Oak Ridge National
Laboratory (ORNL), collaborative environments, real-time collaborative computing,
education, defense]
http://www.epm.ornl.gov/ctrc/
Office of Training and Technology
(OTT)
OTT is the Navy's premier on-line
resource for training technology data and information.
[United States, advanced
distributed systems, warfighting environments]
http://www.ott.navy.mil/
Modeling & Simulation
M & S is used to train skills
that cannot be realistically trained in the actual environment.
[United States, Office of Training
and Technology (OTT)]
http://www.ott.navy.mil/1_3/
Training Technologies
Provides information about current
training technologies, how they are being applied, and the people and agencies involved
with applications or initiatives using the technologies.
[United States, Office of Training
and Technology (OTT)]
http://www.ott.navy.mil/ttech.htm
Virtual Reality Page
A review of the uses of VR in
military and industrial training
United States, Office of Training
and Technology (OTT)]http://www.ott.navy.mil/1_3/1_3_13/
Ohio State University
ACCAD: Advanced Computing Center
for the Arts and Design
The Advanced Computing Center for
the Arts and Design. ACCAD is a center for graduate instruction, research and design in
the arts. Work done at ACCAD includes computer graphics and animation, scientific
visualization, software development, computer mediated art, telecommunications,
multi-media, and virtual reality.
[United States, Ohio State
University, ACCAD, graphics, animation, visualization, multimedia]http://www.cgrg.ohio-state.edu/
Old Dominion University's Center
for Coastal Physical Oceanography (CCPO)
CCPO researches the physical
oceanography of the coastal ocean and related oceanographic processes.
[United States, oceanography,
modeling]
http://www.ccpo.odu.edu/
Virtual Reality Research Program
CCPO uses virtual reality and
immersive techniques to view and analyze data and develop three-dimensional models.
Virtual reality is also used to develop and navigate an artifical world with a sense of
presence.
[United States, Old Dominion
University's Center for Coastal Physical Oceanography (CCPO), navigation, modeling,
scientific visualization]
http://www.ccpo.odu.edu:80/Research/vr.html
Oregon Research Institute's
Virtual Reality Lab
ORI's Virtual Reality Lab focuses
on educational applications of virtual reality in the area of children with special needs.
[United States, special needs,
children, training]
http://www.ori.org/research/webaedu.html#eduB
Oregon, University of
Oregon, University of. Computer
& Information Science department.
MediWear
[United States, Oregon, University
of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/MediWear/
NetMan
[United States, Oregon, University
of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/NetMan/
Oregon Wearable Computer
[United States, Oregon, University
of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/Oregon/
Ottawa, University of
Rehabilitation Sciences Virtual
Reality Lab
The Rehabilitation Sciences Virtual
Reality (RSVR) Lab has recently been established at the University of Ottawa. The mission
of the laboratory is to conduct applied research to develop new technology for individuals
with disabilities, and to evaluate and assess the impact of this technology for improving
their quality of life.
[Canada, Ottawa, University of,
children with disabilities, education, disability awareness]
http://www.health.uottawa.ca/vrlab/
Pacific Northwest National
Laboratory
Information Exploitation
[United States, Pacific Northwest
National Laboratory, SPIRE, Starlight, Investigation into Auditory Display, ECCE -
Extensible Computational Chemistry Environment, Automated Metatdata Support for
Heterogeneous Information Systems]
http://multimedia.pnl.gov:2080/showcase/pachelbel.cgi?it_content/ie.node
Pennsylvania, University of
Center for Human Modeling and
Simulation
The overall goal of the Center for
Human Modeling and Simulation is the modeling and animation of human movement. That
central topic drives a number of related research interests covering a broad scope from
image synthesis to natural language interfaces. The Center for Human Modeling and
Simulation is part of the Department of Computer and Information Science - University of
Pennsylvania.
HMS MediSim
``Simulated Casualties and Medics
for Emergency Training''
[United States, Center for Human
Modeling and Simulation, agents, avatars, JACK, TraumAID]
http://www.cis.upenn.edu/~hms/medisim/medisim.html
Center for Human Modeling and
Simulation (HMS)
The overall goal of the Center for
Human Modeling and Simulation is the modeling and animation of human movement. This is the
birthplace of JACK, a software package.
[United States, Pennsylvania,
University of, modeling and animation of human movement, image synthesis, JACK software]
http://www.cis.upenn.edu/~hms/
JACK
JACK software provides a 3D
interactive environment for controlling articulated figures. It features a detailed human
model and includes realistic behavioral controls, anthropometric scaling, task animation
and evaluation systems, view analysis, automatic reach and grasp, collision detection and
avoidance, and many other useful tools for a wide range of applications.
[United States, Center for Human
Modeling and Simulation (HMS), simulation software]
http://www.cis.upenn.edu/~hms/jack.html
Peabody
A file format used by JACK software
[United States, Center for Human
Modeling and Simulation (HMS)]
http://ece.uwaterloo.ca/~v-humans/peabody.html
Purdue University
Center for Image Analysis and Data
Visualization
http://www.cs.purdue.edu/research/shastra/center.html
Shastra
[United States, Center for Image
Analysis and Data Visualization, computer supported collaborative work (CSCW), geometric
modeling, simulation, interrogative visualization, design prototyping]
http://www.cs.purdue.edu/research/shastra/shastra.html
Science Pad Project
[United States, Purdue University,
ubiquitous problem solving environments (UPSEs), mobile platforms, intelligent agents,
distributed problem solving]
http://www.cs.purdue.edu/research/cse/scipad/scipad.html
Reading, University of
Virtual Reality Research Group
Located in the Department of
Cybernetics, the Virtual Reality Research Group is particularly interested in multi-user
interactive environments in which users may be distributed over wide area (international)
networks.
[United Kingdom, Reading,
University of, multi-user interactive environment, collision prediction, time warping]
http://cyber.reading.ac.uk/cyb/pds/VR/vr.html
Research in the Hearing Sciences,
UC-Berkeley
[USA, hearing sciences, auditory
perception]
http://ear.berkeley.edu/
Auditory Perception Laboratory
[USA, Research in the Hearing
Sciences, UC-Berkeley, hearing sciences, auditory perception, spatial hearing, binaural
hearing]
http://ear.berkeley.edu/auditory_lab/
Rhodes University
Rhodes University VRSIG
[South Africa, Rhodes University,
software, VR developement platform, RhoVeR]
http://www.cs.ru.ac.za/vrsig/
Augmented Reality Page
A page compiling research centers,
projects, and bibliographies focusing on augmented reality work.
[United States, Rochester,
University of, augmented reality, presence]
http://www.cs.rochester.edu:80/u/vallino/research/AR/
Vision and Robotics Research group
Research focuses on
"techniques requiring no or little calibration and thus..suitable to use in natural
everyday environments" and on use of "advanced vision and virtual reality
techniques in psychophysics experiments to learn about the human brain and the human
visual system."
[United States, Rochester,
University of, robotics, vision, motion detection and recognition]
http://www.cs.rochester.edu:80/research/robotics.html
Rutgers University
Rugers University's Center for
Computer Aids for Industrial Productivity (CAIP)
CAIP focuses on industry-academic
collaborations in the areas of human-machine intraction, vision measurement, multimedia
information, and machine vision.
http://www.caip.rutgers.edu/
CAIP VR lab
Research focuses on: force feedback
systems for VR simulations, medical applications, VR based rehabilitation systems, and
human factors.
[United States, Rutgers
University's Center for Computer Aids for Industrial Productivity (CAIP), force feedback,
contact detection, human factors, medical, rehabilitation]
http://www.caip.rutgers.edu/vrlab/index.html
Medical Applications
[United States, CAIP VR lab, Force
feedback, Knee palpitation]
http://www.caip.rutgers.edu/vrlab/medical_apps.html
Visiometrics Lab (VIZLAB)
VIZLAB researches
visualization--including data projection, image rendering, feature extraction and
classification--and quantification--feature measurement, space-time feature
identification, and feature tracking.
[United States, Rutgers
University's Center for Computer Aids for Industrial Productivity (CAIP), visualization,
volume rendering, feature extraction and analysis]
http://www.caip.rutgers.edu/vizlab_group_files/RESEARCH/index.html
DATAMAN Mobile Computing
Laboratory
[United States, Rutgers University,
mobile computing, wireless information systems, Infostations, wireless Internet services,
DARPA GLOMO Program, NSF, Wireless Information Network Laboratory (WINLAB)]
http://athos.rutgers.edu:80/dataman/