VR
Research URL S -Z
Sandia National
Laboratories
Sandia collaborates with the Center
for Human Modeling and Simulation on the MediSim (Simulated Medical Corpsmen for Medical
Forces Planning and Training) project. MediSim is a system that extends virtual
environments to represent simulated medical personnel interacting with simulated
casualties. (see also the Center for Human Modeling and Simulation)
[United States, medical, U.S.
Defense Sciences office, virtual human]
http://www.sainc.com/arpa/abmt/sandia.htm
Sandia National Laboratory (SNL)
SNL's Interaction Laboratory
Research is concerned with
interacting with computer-based information in multi-dimensional visualization systems.
[United States, Sandia National
Laboratory (SNL), interactive multi-dimensional visualization system, immersion]
http://www.cs.sandia.gov/SEL/main.html
San Jose State University
Sound Localization Research
[United States, San Jose State
University, Richard Duda, CIPIC, UC Davis]
http://www-engr.sjsu.edu/~duda/Duda.Research.html
Santa Cruz Laboratory for
Visualization and Graphics
SLVG investigates animal modeling
and animation, environmental visualization, scientific visualization, and nomadic
collaborative visualization.
[United States, visualization,
computer graphics, integrated 3D collaborative visualization]
http://www.cse.ucsc.edu/research/slvg/
Computer Communications Research
Group (CCRG)
CCRG focuses on new algorithms,
protocols, and architectures for wireless networks based on packet switching (i.e.,
packet-radio networks), internetworking, multipoint communication, and the control of
resources by multiple administrative authorities.
[United States, Santa Cruz
Laboratory for Visualization and Graphics, wireless networks, scalable Internets,
multimedia collaboration]
http://www.cse.ucsc.edu/research/ccrg/
Perceptual Science Laboratory
The Perceptual Science Laboratory
is engaged in a variety of experimental and theoretical inquiries in perception and
cognition
[United States, Santa Cruz
Laboratory for Visualization and Graphics, perception, cognition, speech perception,
facial animation]
http://mambo.ucsc.edu/
Santa Fe Institute
[USA, SWARM, artificial life, ICAD,
adaptive agent simulation, dynamics]
http://www.santafe.edu/sfi/research/
International Community for
Auditory Display (ICAD)
ICAD is a forum for presenting
research on the use of sound to display display, monitor systems, and provide enhanced
user interfaces for computers and virtual reality systems. Conferences: ICAD/ASA/EAA
Workshop, ICAD '98
[USA, Santa Fe Institute, data
controlled sound, auditory displays, monitor systems, audification,
sonification]
http://www.santafe.edu/~kramer/icad/
Sant'Anna School of University
Studies and Doctoral Research
PERCeptual RObotics (PERCRO)
Simultaneous Presence, Telepresence and Virtual Presence
Research is being conducted on the
aspects associated with the control of manipulative and exploratory procedures of virtual
objects.
[Italy, Sant'Anna School of
University Studies and Doctoral Research, simultaneous presence, telepresence, virtual
presence]
http://roy.sssup.it/
Science Application International
Corporation (SAIC) research
Close Combat Tactical Trainer (CCTT)
CCTT is a simulation system wherein
various simulated elements replicate actual combat vehicles, weapon systems and command
and control elements which are networked for real time, fully interactive collective task
training on computer generated terrain.
[United States, Science Application
International Corporation (SAIC) research, interactive collective task training, object
oriented design architecture, networking, semi-autonomous forces (SAF)]
http://www.simulation.saic.com/ORL/cctt.html
Sheffield, University of
Virtual Reality in Medicine and
Biology Group
The VRMBG focuses on medical
applications of virtual reality.
[United Kingdom, Sheffield,
University of, surgery simulation, biomolecular visualization, arthroscopic knee surgery
simulator, VR heart valve design / blood flow visualization]
http://www.shef.ac.uk/~vrmbg
Virtual Reality in Medicine and
Biology Group (VRMBG)
[United Kingdom, Sheffield,
University of, surgical simulation, surgical training, multimedia research, virtual
prototyping, biomolecular visualization]
http://www.shef.ac.uk/~vrmbg
SICS: Swedish Institute of
Computer Science
http://www.sics.se/
Distributed Collaborative
Environments Group
"The work in the DCE group at
SICS is focused on the problem of building virtual environments that may be distributed
over local and wide area computer networks and support a large number of simultaneous
participants. Our standpoint is that such environments could be used for accessing remote
users, information and experiences, and also serve as common grounds for cooperative
work."
[Sweden, SICS: Swedish Institute of
Computer Science, collaborative work, multi-user network, spatial interaction model, SID:
interprocess communications, DIVE: distributed interactive virtual environment]
http://www.sics.se/dce/
Distributed Interactive Virtual
Environments
DIVE research focuses on
internet-based multi-user VR systems. Applications and activities include virtual
battlefields, virtual agents, spatial models of interaction, multi-modal interaction, and
real-world robot control.
[Sweden, SICS: Swedish Institute of
Computer Science, DIVE, Tcl scripts, VRML, distributed virtual reality]
http://www.sics.se/dive/dive.html
SoftImage research
Osmose by Char Davies
Created by a team led by artist
Char Davies, Director of Visual Research at Softimage, Osmose is a space for exploring the
perceptual interplay between self and world, i.e., a place for facilitating awareness of
one's own self as embodied consciousness in enveloping space.
[Canada, SoftImage research,
immersive, real-time motion tracking]
http://www.softimage.com/EN-US/Projects/Osmose/default.htm
Sony Computer Science Laboratory (CSL)
Sony CSL was founded in 1988 for
the sole purpose of conducting research related to computer science. CSL's objective is to
"contribute extensively to social and industrial development through original
research that looks ahead to the 21st century." Current research is concerned with
distributed operating systems, computer networks, programming languages, human-computer
interaction, and artificial intelligence, among other research areas.
http://www.csl.sony.co.jp/
Jun Rekimoto's Augmented Reality
Page
http://www.csl.sony.co.jp/projects/ar/ref.html
NaviCam: supporting situated
interaction with the real world
http://www.csl.sony.co.jp/person/rekimoto/navi.html
TransVision
A Collaborative Augmented Reality
Testbed
[Japan, Sony Computer Science
Laboratory (CSL), collaborative designing, augmented reality]
http://www.csl.sony.co.jp/person/rekimoto/transvision.html
Virtual Society Project
"The Virtual Society Project
is an umbrella for a set of research projects within Sony CSL. The overall goal of the
Virtual Society project is to investigate how the future online community will
evolve."
[Japan, Sony Computer Science
Laboratory (CSL), shared 3D spaces, DIVE systems, VRML]
http://www.csl.sony.co.jp/project/VS/index.html
Augmented Interaction
Augmented Interaction is a style of
human--computer interface that tries to make computers as transparent as possible.
[Japan, Sony Computer Science
Laboratory (CSL), NaviCam System]
http://www.csl.sony.co.jp/person/rekimoto/navi.html
Community Place (Also known as CyberPassage)
Community Place has been designed
to work in a wide area, low bandwidth environment. It is designed to use low cost PC
machines and the VRML graphics standard.
[Japan, Sony Computer Science
Laboratory (CSL), VRML browser, Community Place Browser]
http://vs.sony.co.jp/
WAVE project: Wide Area Virtual
Environment
Originally based on the DIVE
platform, WAVE looks at the issues of wide area collaborative working, concentrating on
lightweight multicast groups, reliable multicase and flexible consistency mechanisms.
[Japan, Sony Computer Science
Laboratory (CSL)]
http://www.csl.sony.co.jp/person/rodger.html
Southern California, University of
Computer Graphics and Immersive
Technologies Laboratory
[United States, Southern
California, University of, augmented reality]
http://www.usc.edu:80/dept/CGIT/
Fischer Art Gallery
Visitors to the USC Interactive Art
Museum at the Fischer Art Gallery will be able to view two-dimensional images and utilize
remote telerobotic devices equipped with video cameras to view three-dimensional works and
participate interactively, in real time, in art performances and installations. New
techniques in 3D modelling, haptic interfacing, and augmented reality will permit onsite
and remote inspection and manipulation of three-dimensional museum objects.
[United States, Southern
California, University of, telerobotics, 3D modelling, haptic interfacing]
http://digimuse.usc.edu/museum.html
Robotic Tele-Excavation (RTE)
RTE is a system which allows users
to remotely tele-operate a robot arm over the WWW.
[United States, Southern
California, University of, teleoperation, robotics, world wide web]
http://www.usc.edu/dept/raiders/story/
Mercury Project
USC's Mercury Project combines
robotics and archaeology in an interactive art installation. Users can excavate regions
within the terrain by positioning the arm, delivering a burst of air, and viewing the
newly cleared region. A variety of artifacts are buried in the sediment, and users are
asked to explore the terrain and comment on their experiences in an ongoing log.
[United States, Southern
California, University of, telerobotics, digital CCD camera]
http://www.usc.edu/dept/raiders/story/index.html
The Telegarden
This tele-robotic installation
allows WWW users to view and interact with a remote garden filled with living plants.
Members can plant, water, and monitor the progress of seedlings via the tender movements
of an industrial robot arm.
[United States, Southern
California, University of, telerobotics]
http://cwis.usc.edu/dept/garden/
SRI's Virtual Perception Program
The Virtual Perception Program
explores hardware and software components for virtual reality system, develops VR
applications, and evaluates the sensory requirements of VR systems.
[United States, cyberspace,
telepresence, hardware, software]
http://os.sri.com/
Hand Held Display (Window on a
World)
[USA, SRI's Virtual Perception
Program, wireless, hand-held display]
http://os.sri.com/research/hhd.shtml
Surgical Telepresence
[USA, SRI's Virtual Perception
Program, telesurgery, telepresence]
http://os.sri.com/medical/telepres.html
SSC San Diego - Interactive
Virtual Environments Laboratories (I.V.E.)
Formerly NRaD, the Space and Naval
Warfare Systems Center, San Diego (SSC San Diego) is "responsible for development of
the technology to collect, transmit, process, display and, most critically, manage
information essential to naval operations." The I.V.E. Lab conducts research on
collision detection in virtual environments, use of virtual environments for meetings and
teleconferencing, and optimum training systems based on virtual environments.
[United States, SCADCo, Emergency
Response Support, LoudSpeaker 3-D, VE Effects, Command Vue]http://hopper.nosc.mil/index.html
Stanford University
Center for Computer Research in
Music and Acoustics (CCRMA)
[United States, Stanford
University, psychoacoustics, software]
http://www-ccrma.stanford.edu/
Center for Design Research (CDR)
CDR, in the Design Division of the
Department of Mechanical Engineering, is "dedicated to facilitating individual
creativity, understanding the team design process, and developing advanced tools and
methods that promote superior design and manufacturing of products."
[United States, Stanford
University, design and production research]
http://cdr.stanford.edu/
DesignSpace
The basic objective of this project
is "to provide better access to models created for any design with spatial
parameters."
[United States, Center for Design
Research (CDR), virtual space, presence]
http://gummo.stanford.edu/DesignSpace/home.html
Dextrous Manipulation Laboratory (DML)
DML researches modeling and control
of dextrous manipulation, tactile sensing, haptics, and force-feedback in telemanipulation
and virtual environments.
[United States, Center for Design
Research (CDR), dynamic tactile sensors, dextrous manipulation, robotics]
http://cdr.stanford.edu/Touch/touchpage.html
Virtual Space Exploration Lab (VSEL)
VSEL uses telepresence technologies
to explore human-machine interaction.
[United States, Center for Design
Research (CDR), telepresence technology] http://cdr.stanford.edu/telepresence/VSEL.html
Manufacturing Modeling Laboratory (MML)
MML focuses on design and
manufacturing intergration and is a repository of manufacturing models.
[United States, Stanford
University, agent based concurrent design, virtual prototyping]
http://www-mml.stanford.edu/
The Virtual Theatre
This project is headed up by
Barbara Hayes-Roth and Edward Feigenbaum. They are looking at tools to allow children to
create impovisational plays on the computer. The Virtual Theatre project aims to provide a
multimedia environment in which users can interact with intelligent, automated actors,
either in well-defined stories or in improvisational environments.
[United States, Stanford
University, MUDs, theatre/performance arts]
http://www-ksl.stanford.edu/projects/cait/index.html
Distributed Systems Group
[United States, Stanford
University]
http://www-dsg.stanford.edu/
MosquitoNet
A project of the Stanford Operating
Systems and Networking Group
[United States, Stanford
University, continuous network connectivity, Internet]
http://mosquitonet.Stanford.EDU/mosquitonet.html
PARADISE Project , Performance
ARchitecture for Advanced Distributed Interactive Simulation Environments.
[United States, Stanford
University]
http://www-dsg.stanford.edu/paradise.html
State University of New York at
Buffalo
Virtual Reality and Synthetic
Engineering Lab
809 Furnas Hall
School of Engineering and Applied Sciences
State University of New York at Buffalo
Buffalo, USA 14260
http://wings.buffalo.edu/academic/department/eng/mae/vrlab/
Stathclyde in Glasgow, University
of - Virtual Construction Simulation Research Group (VCSRG)
The VR Research Group focuses on
visualization research in virtual reality.
[Scotland, visualization, visual
simulation, Virtual Reality Planer, Virtual Reality Robot]
http://www.strath.ac.uk/Departments/Civeng/conman/vcsrg.html
Strathclyde University
Abacus
Abacus is a research group within
the Department of Architecture at Strathclyde University. Current research themes include
computer modelling of urban environments, virtual heritage and VRML applications. HOME
PAGE at Current historical restorations (under construction) Virtual Model of Glasgow
Virtual Models of Edinburgh, Venice, Rome and Barcelona
[United Kingdom, Strathclyde
University, 3D modelling, VRML, QuickTime VR, Silicon Graphics, Java]
http://www.strath.ac.uk/Departments/Architecture/abacus/intro.htm
Virtual Models of Edinburgh,
Venice, Rome and Barcelona
[United Kingdom, Abacus]
http://www.strath.ac.uk/Departments/Architecture/abacus/3d.htm
Virtual Models of Glasgow
[United Kingdom, Abacus]
http://www.strath.ac.uk/Departments/Architecture/abacus/vrml.htm
Transparent Telepresence Group
The Transparent Telepresence Group
investigates mobile telecommunications and seeks to "create, through research and
development, the first telepresence system that allows a user to experience the sensation
of being fully present at a remote site. This implies that the interface between the user
and the surrogate presence will be completely transparent."
[United Kingdom, Strathclyde
University, Anthropomorphic Robot Head, mobile telecommunications, hybrid virtual reality
, telepresence system]
http://telepresence.dmem.strath.ac.uk/
Swedish Institute of Computer
Science (SICS)
DIVE - Distributed Interactive
Virtual Environment
[Sweden, Swedish Institute of
Computer Science (SICS)]
http://www.sics.se/dce/dive.html
The Distributed Collaborative
Environments Group
[Sweden, Swedish Institute of
Computer Science (SICS)]
http://www.sics.se/dce/
Swiss Federal Institute of
Technology's Computer Graphics Lab (LIG)
LIG is mainly involved in computer
animation and virtual reality. The laboratory partners with other research centers,
including MIRALab at the University of Geneva.
http://ligwww.epfl.ch/
Artificial Life and Behavioral
Animation Research Area
This research area is concerned
with autonomous behaviours of virtual actors.
[Switzerland, Swiss Federal
Institute of Technology's Computer Graphics Lab (LIG), autonomous actors, social
behaviour,
real-time action recognition, environmental interaction, virtual city]
http://ligwww.epfl.ch/~thalmann/res2.html
Motion Control Research Area
This research area focuses on
real-time motion capture of animation sequences.
[Switzerland, Swiss Federal
Institute of Technology's Computer Graphics Lab (LIG), real-time motion capture, balance
control, articulated structures, walking model, TRACK system, object grasping]
http://ligwww.epfl.ch/~thalmann/res1.html
Shared Virtual Environments
Research Area
This research area focuses on
telepresence in the virtual environment, "an important requirement for collaborative
activities involving multiple remote users working with social interactions." The
main project is VLNET, Virtual Life Network, developed in cooperation with
MIRALab.
[Switzerland, Swiss Federal
Institute of Technology's Computer Graphics Lab (LIG), VLNET: Virtual Life Network, COVEN:
Collaborative Virtual Environments, shared virtual environments]
http://ligwww.epfl.ch/~thalmann/res3.html
Vision and Augmented Reality
Research Area
The research conducted in this area
is concerned with the mixing of real and synthetic elements in Virtual Worlds, especially
the interaction of real and synthetic Virtual Humans.
[Switzerland, Swiss Federal
Institute of Technology's Computer Graphics Lab (LIG), 3D facial reconstruction, augmented
reality, vision]
http://ligwww.epfl.ch/~thalmann/res4.html
Syracuse University
Northeast Parallel Architectures
Center (NPAC)
NPAC focuses on "applying
computer science in the real world for academic, business and the community." One
focus is in the area of Interactive Technologies that emphasizes Televirtuality, an
integration of Virtual Reality with High Performance Computing.
[United States, Syracuse
University, televirtuality, hgh performance computing]
http://www.npac.syr.edu/NPAC1/PUB/wojtek/hpsin/vrhome.html
Pulsar Project
[United States, Syracuse
University, bioengineering, disabled individuals, Dave Warner, NeatTools]
http://www.pulsar.org
Systems Engineering Research
Institute
Virtual Reality Lab
Research on motion in virtual
environments and augmented reality.
[Korea, Systems Engineering
Research Institute, augmented reality, multi-layered digital compositing, Virtual
Showroom]
http://vr3.seri.re.kr/
Virtual Prototyping of Automotive
Interiors
[United States, Virtual Reality
Lab]
http://www-VRL.umich.edu/automotive.html
Virtual Simulation of Ship
Production
United States, Virtual Reality Lab
http://www-VRL.umich.edu/ship.production.html (Broken Link)
Tampere University of Technology
Virtual Environments Research
Group: Technology Development Center
Focus is on man-machine interface
techniques in virtual environments.
[Finland, Tampere University of
Technology, high speed parallel processor architecture, 3D graphics, head-mounted display]
http://www.ele.tut.fi/research/virtual/welcome.html
Technical University of Denmark
(DTU)
3D-Med project
Working on the design and analysis
of a medical imaging application, based on both volume rendering and surface rendering
using the Hybris VRML viewer prototype to display isosurfaces generated from medical 3D
volume scans.
[Denmark, Technical University of
Denmark (DTU), VRML viewer, medical imaging]
http://www.it.dtu.dk/~hahl/3dmed/index_old.html
Telenor Research & Development
Telenor Research and Development is
involved with digitalization, mobility, satellite communication, telemedicine, image
coding and speech generation.
[Norway, 3D network services,
DOVRE, VR integration, social interaction, human interfaces]
http://www.fou.telenor.no/
Tennessee, University of
Imaging, Robotics, and Intelligent
Systems Laboratory
[United States, Tennessee,
University of, sensor development and characterization, image and volume processing,
modeling and 3D reconstruction]
http://vision1.engr.utk.edu/
Texas, University of - Laboratory
for Intelligent Processes and Systems (LIPS)
Research focuses on a combination
of "engineering processes, modeling techniques, tools, theory, and technology
empowering agent-based systems solutions."
[United States, application domain,
automation, sensible autonomous agents, object oriented approaches]
http://www-lips.ece.utexas.edu/
The Living SchoolBook (LSB) WWW
Site
LSB is a collaborative project
between the School of Education at Syracuse University, the Northeast Parallel
Architecture Center, and the Institute for Learning Technologies at Teachers College,
Columbia University. LSB develops educational resources and is involved with numerous
projects.
[United States, science education,
library, virtual environments, interactive environments]
http://lsb.syr.edu/
Computational Science Education
The Visible Human
[United States, The Living
SchoolBook (LSB) WWW Site]
http://npac.syr.edu/projects/EDUCATION/PUB/cps/cpsacademic.html
Education on Demand: NPAC-SLS
Project
[United States, The Living
SchoolBook (LSB) WWW Site]
http://www.npac.syr.edu/PROJECTS/PUB/hariri/npac_sls_project.html
Kids Web: A World Wide Web Digital
Library for Schoolkids
[United States, The Living
SchoolBook (LSB) WWW Site]
http://www.npac.syr.edu/textbook/kidsweb/
Research Experiences for
Undergraduates in High-Performance Computing
[United States, The Living
SchoolBook (LSB) WWW Site]
http://www.npac.syr.edu/projects/REU/index.html
The Visible Human
[United States, The Living
SchoolBook (LSB) WWW Site]
http://npac.syr.edu/projects/vishuman/
Young Scholars Program for 8th
graders
[United States, The Living
SchoolBook (LSB) WWW Site]
http://www.npac.syr.edu/projects/EDUCATION/PUB/YSP/YSP.html
TNO-FEL Simulators
Research focus is on simulators.
[Netherlands, defense, distributed
computing, interactive multimedia]
http://www.tno.nl/instit/fel/div2/feldiv24.html
Tokyo, University of
The University of Tokyo has
different laboratory research centers that focus on a variety of applications of virtual
reality.
Hirose Laboratory
A laboratory in the Department of
Mechano-Informatics at the University of Tokyo that focuses on research on virtual
reality.
http://ghidorah.t.u-tokyo.ac.jp/
RCAST (Research Center for
Advanced Science and Technology)
Established in 1987, RCAST was
founded with the "primary goals of stimulating new interest in academic
innovation" by focusing on four principles: mobility, interdisciplinary approach,
international perspective and openness.
[Japan, Tokyo, University of,
artifical intelligence, optics, intelligent cooperative systems]
http://www.rcast.u-tokyo.ac.jp/index.html
Tachi Laboratory, Cybernetic
Systems Laboratory
Research focus is on tele-existence
and sensation of presence.
[Japan, Tokyo, University of,
tele-existence, cognition, robotics]
http://www.star.rcast.u-tokyo.ac.jp/
ARIMS: Artificial Reality based
Intelligent Manufacturing System
at Tachi Lab (in Japanese)
[Japan, Tokyo, University of]
http://www.star.rcast.u-tokyo.ac.jp/theme/AR-based-manufacturing-j.html
Toronto, University of
Dynamic Graphics Group
An interdisciplinary research
laboratoy that focuses on human-computer interaction, user interface design and
interactive computer graphics.
[Canada, Toronto, University of,
human-computer interaction, interactive computer graphics, user interface design,
collaborative multimedia, computer animation, cognitive modelling]
http://www.dgp.toronto.edu/
ETC-Lab Bibliography of Technical
Reports
A listing of technical reports
updated regularly.
[Canada, Toronto, University of,
telerobotics, stereoscopic displays, augmented reality]
http://vered.rose.utoronto.ca/ETC-Bibliography.html
ETC-Lab: Ergonomics in
Teleoperation and Control Laboratory
One of the Human Factors
Laboratories in the Department of Mechnaical and Industrial Engineering at the University
of Toronto. Focus is on human factors and ergonomics issues related to telerobotics,
stereoscopic displays, VR and augmented reality.
[Canada, Toronto, University of,
telerobotics, stereoscopic displays, augmented reality, ARTEMIS system for Virtual
Telerobotic Control]
http://vered.rose.utoronto.ca/
Input Research Group
Research focus is on haptic input
to computer systems.
[Canada, Toronto, University of,
haptics, cognition, human-computer interaction]
http://www.dgp.toronto.edu/IRG/irg.html
Humanistic Intelligence Lab
(WearComp/HI Lab)
Web site is currently maintained by
Steve Mann but will be undergoing changes splitting WearComp-the International Wearable
Computing WWW site, wearcam-the Personal Imaging WWW site, WearComp/HI lab site, and Steve
Mann's WWW page into 4 separate sites.
[Canada, Toronto, University of,
WearComp, wearcam, wearable cameras]
http://genesis.eecg.toronto.edu
Trinity College Dublin Distributed
Systems Group (DSG)
A research group in the Department
of Computer Science at Trinity College Dublin. Research covers all aspects of distributed
computing technology, with a particular focus on the design and use of distributed object
systems.
[Ireland, distributed computing,
distributed object systems, mobile computing]http://www.dsg.cs.tcd.ie/
Trinity University's Virtual
Reality Project
Investigations include
simulation-based models for intelligent tutoring systems, a visual system modeling
interface, and a distributed intelligent tutoring system.
[United States, virtual reality,
fuzzy logic inference engine, distributed ITS simulation, defense, training]
http://www.cs.trinity.edu/Main_Attractions/The_Virtual_Reality_Project/
Tsukuba, University of
Tsukuba, University of: IWATA Lab
A virtual reality lab headed by Dr.
Hiroo Iwata at the Institute of Engineering Mechanics of the University of Tsukuba. The
lab focuses on the development and application of haptic interfaces.
[Japan, Tsukuba, University of,
spatial immersive display, locomotion, surgical simulation, haptics, walk-through
simulator]
http://intron.kz.tsukuba.ac.jp/
UCLA
UCLA. Electrical Engineering
Department
Hand-Held Untethered Modes for
High Performance. GLObal MObile Information Systems
[United States, UCLA. Electrical
Engineering Department, Nomadic computing]
http://www.janet.ucla.edu/glomo/
TRAnsparent VirtuaL EnviRoment
(TRAVLER): System Support for Nomadic Computing
[United States, UCLA. Electrical
Engineering Department, Nomadic computing]
http://ficus-www.cs.ucla.edu/travler/
United States Airforce.
Wright-Patterson Air Force Base
SIRE
The Synthesized Immersion Research
Environment (SIRE) laboratory is a virtual reality facility operated by the Human
Engineering Division of the Air Force Research Laboratory, Wright-Patterson Air Force
Base.
[United States, United States
Airforce. Wright-Patterson Air Force Base, Fusion Interfaces for Tactical Environments
(FITE), Brain-Actuated Control (BAC), Computerized Anthropometric Research and Data
(CARD), bioacoustics, situational awareness]
http://www.wpafb.af.mil/ascpa/factshts/scitech/sire97.htm
United States Airforce.
Wright-Patterson Air Force Base. Armstrong Laboratory
Alternative Control Technology
Laboratory
[United States, United States
Airforce. Wright-Patterson Air Force Base. Armstrong Laboratory, facial muscle signal
(EMG) controlled head-mounted displays]
http://www.af.mil/news/airman/0296/look.htm
U.S. Army Department of Defense
(DOD)
Telemedicine and Advanced
Technology Research Center (TATRC)
[United States, U.S. Army
Department of Defense (DOD), telemedicine]
http://www.matmo.army.mil/
Virtual Environments for Combat
Training and Mission Rehearsal
A description of the use of virtual
environments technology for training strategies and performance measures.
[United States, U.S. Army Research
Institute for the Behavioral and Social Sciences, training , defense, navigation,
simulator sickness]
http://www-ari.army.mil/virtenvi.html (Broken Link)
U.S. Army Research Institute
Rotary Wing Aviation Research Unit
STRATA: Simulator Training
Research Advanced Testbed for Aviation
Located in the Army Research
Institute Rotary Wing Aviation Research Unit, STRATA is a fully functional flight
simulation facility which employs a fiber optic helmet mounted display (FOHMD) as a means
of presenting the out-the-window view to the pilot.
[United States, U.S. Army Research
Institute Rotary Wing Aviation Research Unit, flight simulation, HMDs, virtual
environments]
http://205.130.63.7/rucker.html
US Marketing Group
3D Virtual Reality Prototyping
[United States, US Marketing Group]
http://www.iplex.com/usa/3
Utah State University, Center for
Intelligent Systems
Part of the Electrical and Computer
Engineering Department, the Center for Intelligent Systems investigates robotics, medical
applications of virtual reality, and telepresence control.
[United States, training,
autonomous wheelchair controller, robotics]
http://www.engineering.usu.edu/Departments/ece/projects/csois/vrtctrl.html
Utah, University of - Biorobotics
Laboratory
The Biorobotics Lab researches
rapid virtual prototyping, teleoperation, locomotion and haptic interfaces, and human
operator dynamics.
[United States, robotics,
teleoperation, human motor control]
http://www.cs.utah.edu/~jmh/Biorobotics.html
Virginia Tech
Virtual Reality in Clinical
Medicine. VREPAR Project Applied Technology for Psychology Lab, Centro Auxologico
Italiano, Virtual Reality Environments for Psychoneurophysiological Assessment and
Rehabilitation.
[Italy, Centro Auxologico Italiano,
Universita Cattolica del Sacro Cuore, Istituto Nazionale Neurologico C. Besta, Politecnico
di Milano, University of Reading, University of Edinburgh, Ruhr Universitat Bochum, IBM
South Europe and Middle East Africa, Stroke Diso]
http://www.ehto.be/ht_projects/vrepar/
Visualization and Media Systems
Design (VMSD)
Research and development (R&D)
at VMSD is focusing on media processing systems, virtual studios, scientific visualization
and simulation, and responsive virtual environments. Besides scientific research, VMSD is
also involved in engineering and medical applications as well as media art and culture
projects.
http://viswiz.gmd.de/VMSD/PAGES.en/
The Virtual Studio
Research is conducted on dynamic
and visually complex virtual environments and innovative user-interfaces.
[Germany, Visualization and Media
Systems Design (VMSD), user interfaces, interactive environments, multimedia]
http://viswiz.gmd.de/DML/vst/vst.html
VirtEye
Research concerned with simulation
of optic physiology for evaluating surgical methods for the eye.
[Germany, Visualization and Media
Systems Design (VMSD), opthalmic surgery, mathematical models, raytracing methods,
computer simulations]
http://viswiz.gmd.de/projects/virteye.html
Virtual Actors and a Virtual
Script
[Germany, Visualization and Media
Systems Design (VMSD)]
http://viswiz.gmd.de/VMSD/PAGES.en/projects.actor.html
Wales, University of
CAiiA: the Centre for Advanced
Inquiry in the Interactive Arts
CAiiA investigates the impact of
digital technologies, bio-technology and artificial life on art. Director: Roy
Ascott.
[United Kingdom, Wales, University
of, art, digital technologies, digital environments, research, conference presentations]
http://caiiamind.nsad.newport.ac.uk
Washington State University
Virtual Reality and
Computer-Integrated Manufacturing (VRCIM) Lab
The VRCIM Lab investigates virtual
manufacturing, three-dimensional calibration for virtual environments, assembly path
planning using VR techniques, the virtual assembly line environments, ergonomic design,
telerobotics, and virtual prototyping.
[United States, Washington State
University, telerobotics, three dimensional calibration for virtual environments, virtual
prototyping, manufacturing applications]
http://www.vrcim.wsu.edu/
Washington, University of
Biorobotics Lab
The Biorobotics Lab combines
science, technology, and human resources with robotics and biological movement systems to
"produce useful, innovative research and technology as well as trained researchers
fluent in both technological and biological systems."
[United States, Washington,
University of, biorobotics, haptics, telerobotics]
http://rcs.ee.washington.edu:80/BRL/
Human Interface Technology
Laboratory (HIT Lab)
The HIT Lab researches virtual
interface technology. The aim is "to develop a new generation of human-machine
interfaces to provide solutions to challenges in a variety of domains."
[United States, Washington,
University of, virtual interface technology, human-computer interaction, medical
applications, augmented reality, vision]
http://www.hitl.washington.edu/
Medical Interface Research Group
http://www.hitl.washington.edu/research/medicine/
Therapeutic VR
[United States, Human Interface
Technology Laboratory (HIT Lab), behavioral therapy, desensitization]
http://www.hitl.washington.edu/projects/therapeutic/
Virtual Retinal Display
http://www.hitl.washington.edu/projects/vrd/
CEDeS Project
[United States, Human Interface
Technology Laboratory (HIT Lab)]
http://www.hitl.washington.edu/project/cedes/
Shared Space Project
[United States, Human Interface
Technology Laboratory (HIT Lab), collaboration]
http://www.hitl.washington.edu/projects/shared_space/
The Learning Center
Based at the Human Interface
Technology Laboratory at the University of Washington, examines VR in education and
training.
[United States, Human Interface
Technology Laboratory (HIT Lab), middle school education]
http://www.hitl.washington.edu/research/learning_center/
Wearables Project
[United States, Human Interface
Technology Laboratory (HIT Lab), body stabilized information displays, collaboration]
http://www.hitl.washington.edu/projects/wearables/
Multiplayer Activities for
Mathematical Coordination
[United States, Washington,
University of, education, mathematics, science, cooperation, METIP projects, games]
http://www.cs.washington.edu/research/metip/coop/coop.html
Washington, University of.
Computer Science Department. Mobile Computing.
Mobile Computing
[United States, Washington,
University of. Computer Science Department. Mobile Computing.]
http://www.cs.washington.edu/research/mobicomp/mobile.html
Mobisaic
A World Wide Web information system
designed to serve users in a mobile wireless computing environment.
[United States, Washington,
University of. Computer Science Department. Mobile Computing.]
http://www.cs.washington.edu/homes/voelker/mobisaic/mobisaic.html
Waterloo, University of
PowerGlove Information
List of publications.
[Canada, Waterloo, University of,
virtual reality, PowerGlove]
ftp://sunee.uwaterloo.ca/pub/glove
Shoshin Research Lab
Mobile Computing Project
[Canada, Shoshin Research Lab,
mobile computing, mobility management, wireless application, api design]
http://ccnga.uwaterloo.ca/mobile/
VRML Humanoid Animation Working
Group (h-anim)
The VRML Humanoid Animation Working
Group exists for the sole purpose of creating a standard VRML representation for
humanoids. The group maintains an informational web page that includes draft documents,
software for working with VRML humanoids and related links. The page is maintained by
Bernie Roehl at the University of Waterloo.
http://ece.uwaterloo.ca:80/~h-anim/
Wisconsin-Madison, University of
Hearing Development Research
Laboratory (HDRL)
[United States, Wisconsin-Madison,
University of, spatial hearing, 3d sound]
http://WWW.Waisman.Wisc.Edu/HDRL/
I-CARVE Lab
The I-CARVE Lab focuses on
"using VR for rapid modeling mechanical and electro-mechanical components."
[United States, Wisconsin-Madison,
University of, modeling]
http://icarve.me.wisc.edu/groups/virtual
Wisconsin Program for Hearing
Research
[USA, acoustics, auditory research,
hearing research]
http://www.neurophys.wisc.edu/www/aud/
WTH Systems research
VRTS: Virtual Reality Training
System
A system being developed for
training naval students in operation of war vessels.
[Canada, WTH Systems research,
HMDs]
http://www.netaxis.qc.ca/wth/ood.htm
Xerox Palo Alto Research Center
(PARC). Ubiquitous Computing.
PARCTAB System
The PARCTAB system is a research
prototype developed at Xerox PARC to explore the capabilities and impact of mobile
computers in an office setting. This research is part of PARC's Ubiquitous Computing
research program.
[United States, Xerox Palo Alto
Research Center (PARC). Ubiquitous Computing., ubiquitous computing, ParcTab mobile
computing]
http://www.ubiq.com/parctab/
VRML Group
Researching applications of VRML.
Current worlds include: Gallery of Modern Art, Virtual Solar System, 3D Croatia, and
Virtual Building.
[Croatia, Zegreb, University of,
VRML]
http://vrml.zesoi.fer.hr/
urls supplied by:
Toni Emerson - temerson@hitl.washington.edu
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